Jump to content

Recommended Posts

Posted

Hello,

 

I've created a block just like snow and I saw there a function( harvestBlock ) and is only called when the block is breaked with the right tool... but how can I define that tool?

Posted

Ok.... It's working.. for those who dont know how to do it.. Its not on the block class (Like I thought) but its on the tool class, with this u should be able to do it...

 

 

But there other thing... how can I make a block unbreakable except using a special tool?

Posted

In the blocks constructor you could probably do an if statement that checks if the item the player is using is the item you want to break the block with, and if it isn't set the block to unbreakable.

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Posted

From Block.java

/**
     * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.
     *
     * @param player The player damaging the block, may be null
     * @param meta The block's current metadata
     * @return True to spawn the drops
     */
    public boolean canHarvestBlock(EntityPlayer player, int meta)
    {
        return ForgeHooks.canHarvestBlock(this, player, meta);
    }

 

From the wiki

MinecraftForge.setBlockHarvestLevel(myFirstBlock, "pickaxe", 2);

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

I've added the:

MinecraftForge.setBlockHarvestLevel(myBlock, "myshovel", 2);

 

on the init and added the:

 

    public static final Block[] blocksEffectiveAgainst = new Block[] { MyMod.myBlock};

    public myBlock(int par1, EnumToolMaterial par2EnumToolMaterial, String texture) {
        super(par1, 2, par2EnumToolMaterial, blocksEffectiveAgainst);
        this.texture = texture;
        this.toolMaterial = par2EnumToolMaterial;
        this.maxStackSize = 1;
    }

 

on the block class what else I should do?

 

I cant apply the canHarvestBlock code in the block class because I dont have the player entity....

Posted

I cant apply the canHarvestBlock code in the block class because I dont have the player entity....

 

It's called an override function for a reason.  The player is passed to that function when it gets called from vanilla code.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.