Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

[1.15.2] How do I make projectiles invisible for a certain amount of time in first person mode?

Featured Replies

Posted

I have a projectile that I shoot out of my head, but it covers almost the whole screen so I want it to be invisible for like half a second in first person mode.

How would I do this?

Howdy

 

I'd suggest you make your own EntityRenderer for your projectile.  The renderer can check whether the player is in first person view, and if so, make sure that the entity is at least a given minimum distance away from the player's head before rendering it.

Third person view (0, 1, 2) is accessible from GameSettings and ActiveRenderInfo (minecraft->gameRenderer->activerenderinfo)

 

-TGG

 

  • Author

Thank you for replying.
This works perfectly, but I have another question.
How do I get the player that is rendering the entity, because I would like the render to be cancelled only for the shooter.

  • Author

if( Minecraft.getInstance().gameSettings.thirdPersonView==0 && entityIn.ticksExisted<20 && Minecraft.getInstance().player == entityIn.shootingEntity ) {
	return;
}
	super.render(entityIn, entityYaw, partialTicks, matrixStackIn, bufferIn, packedLightIn);

This is now never true, but if I add .getEntity() to them the player and shootingEntity, it crashes, also, I tried using .getName but that also crashes the game.
The crash occurs whenever the entity is rendered

  • Author
@Override
	public ActionResult<ItemStack> onItemRightClick(World world, PlayerEntity player, Hand hand) {
		if(player.isSneaking()) {
			Vec3d look = player.getLookVec();
			Vec3d pos = player.getPositionVec();
			AccurateSkull skull = new AccurateSkull(world, player, look.x*2, look.y*2, look.z*2);
			skull.setPosition(pos.x, player.getPosYEye(), pos.z);
			skull.addTag("shooter:"+player.getName().toString());
			world.playSound(player, player.getPosition(), SoundEvents.ENTITY_WITHER_SHOOT, SoundCategory.PLAYERS , 1.0F, 1.0F);
			world.addEntity(skull);
			player.getHeldItem(hand).damageItem(100, player, Player -> {});
			return ActionResult.resultSuccess(player.getHeldItem(hand));
		}
		else {
			return ActionResult.resultFail(player.getHeldItem(hand));
		}
	}

 

  • Author

also I just noticed that I shouldn't add that tag because it's already in the entity, so just ignore that bit

  • Author

AccurateSkull skull = new AccurateSkull(world, player, look.x*2, look.y*2, look.z*2);

here are the constructors being used

 

public AccurateSkull(World worldIn, LivingEntity shooter, double accelX, double accelY, double accelZ) {
		super(EntityType.WITHER_SKULL, shooter, accelX, accelY, accelZ, worldIn);
	}


 

public AccurateProjectile(EntityType<?> p_i50175_1_, LivingEntity p_i50175_2_, double p_i50175_3_, double p_i50175_5_, double p_i50175_7_, World p_i50175_9_) {
	      this(p_i50175_1_, p_i50175_9_);
	      this.shootingEntity = p_i50175_2_;
	      this.setLocationAndAngles(p_i50175_2_.getPosX(), p_i50175_2_.getPosY(), p_i50175_2_.getPosZ(), p_i50175_2_.rotationYaw, p_i50175_2_.rotationPitch);
	      this.recenterBoundingBox();
	      this.setMotion(Vec3d.ZERO);
	      p_i50175_3_ = p_i50175_3_ + this.rand.nextGaussian() * 0.02D;
	      p_i50175_5_ = p_i50175_5_ + this.rand.nextGaussian() * 0.02D;
	      p_i50175_7_ = p_i50175_7_ + this.rand.nextGaussian() * 0.02D;
	      double d0 = (double)MathHelper.sqrt(p_i50175_3_ * p_i50175_3_ + p_i50175_5_ * p_i50175_5_ + p_i50175_7_ * p_i50175_7_);
	      this.accelerationX = p_i50175_3_ / d0 * 0.1D;
	      this.accelerationY = p_i50175_5_ / d0 * 0.1D;
	      this.accelerationZ = p_i50175_7_ / d0 * 0.1D;
	   }

 

  • Author

ok I checked if the entity is null
 

and it is null, but that doesn't make sense because the constructor should set this.shootingEntity to the correct player

  • Author

so in the writespawndata I can write down the entity with it's UniqueId or Id

 

but in the readSpawnData, how would I convert it back into an entity from it's id, or is there a way to write the LivingEntity into the buffer

  • Author

It's still null, what am I doing wrong?
 

@Override
	public void writeSpawnData(PacketBuffer buffer) {
		buffer.writeInt(this.shootingEntity.getEntityId());
		
	}

	@Override
	public void readSpawnData(PacketBuffer additionalData) {
		this.shootingEntity=(LivingEntity) this.world.getEntityByID(additionalData.readInt());
	}

 

  • Author
return NetworkHooks.getEntitySpawningPacket(this);


I overrided createSpawnPacket with this and now I see writeSpawnData from the server side, but readSpawnData doesn't do anything

  • Author

I want it to be a wither skull though, I just made the class because I didn't know another way to remove the randomness when spawning a wither skeleton skull

  • Author

Ok I registered an EntityType and readSpawnData is now being run on the client side, but right after it runs, the game crashes

  • Author
[m[32m[08:59:51] [Server thread/INFO] [me.jo.be.BedrockThings/]: entitySpawningPacket created
[m[32m[08:59:51] [Server thread/INFO] [me.jo.be.BedrockThings/]: false writing
[m[32m[08:59:51] [Render thread/INFO] [me.jo.be.BedrockThings/]: true reading
[m[1;31m[08:59:51] [Render thread/FATAL] [minecraft/Minecraft]: Unreported exception thrown!
java.lang.NullPointerException: null
	at net.minecraft.client.renderer.entity.EntityRendererManager.shouldRender(EntityRendererManager.java:233) ~[forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-recomp.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
	at net.minecraft.client.renderer.WorldRenderer.updateCameraAndRender(WorldRenderer.java:947) ~[forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A}
	at net.minecraft.client.renderer.GameRenderer.renderWorld(GameRenderer.java:612) ~[forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-recomp.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
	at net.minecraft.client.renderer.GameRenderer.updateCameraAndRender(GameRenderer.java:434) ~[forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-recomp.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
	at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:961) ~[forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-recomp.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
	at net.minecraft.client.Minecraft.run(Minecraft.java:558) ~[forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-recomp.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
	at net.minecraft.client.main.Main.main(Main.java:177) ~[forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A}
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_231] {}
	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_231] {}
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_231] {}
	at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_231] {}
	at net.minecraftforge.userdev.FMLUserdevClientLaunchProvider.lambda$launchService$0(FMLUserdevClientLaunchProvider.java:55) ~[forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-recomp.jar:?] {}
	at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-5.1.0.jar:?] {}
	at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-5.1.0.jar:?] {}
	at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-5.1.0.jar:?] {}
	at cpw.mods.modlauncher.Launcher.run(Launcher.java:81) [modlauncher-5.1.0.jar:?] {}
	at cpw.mods.modlauncher.Launcher.main(Launcher.java:65) [modlauncher-5.1.0.jar:?] {}
	at net.minecraftforge.userdev.LaunchTesting.main(LaunchTesting.java:102) [forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-recomp.jar:?] {}

 

  • Author

opened with debugger

[m[1;31m[09:07:28] [Server thread/ERROR] [minecraft/ChunkSerializer]: An Entity type net.minecraft.entity.EntityType@1d8ecb80 has thrown an exception trying to write state. It will not persist. Report this to the mod author
net.minecraft.crash.ReportedException: Saving entity NBT
	at net.minecraft.entity.Entity.writeWithoutTypeId(Entity.java:1562) ~[?:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.entity.Entity.writeUnlessRemoved(Entity.java:1467) ~[?:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.entity.Entity.writeUnlessPassenger(Entity.java:1483) ~[?:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.world.chunk.storage.ChunkSerializer.write(ChunkSerializer.java:302) ~[?:?] {re:classloading}
	at net.minecraft.world.server.ChunkManager.func_219229_a(ChunkManager.java:701) ~[?:?] {re:classloading}
	at java.util.stream.ReferencePipeline$2$1.accept(Unknown Source) [?:1.8.0_231] {}
	at java.util.stream.ReferencePipeline$2$1.accept(Unknown Source) [?:1.8.0_231] {}
	at java.util.stream.ReferencePipeline$3$1.accept(Unknown Source) [?:1.8.0_231] {}
	at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(Unknown Source) [?:1.8.0_231] {}
	at java.util.stream.AbstractPipeline.copyInto(Unknown Source) [?:1.8.0_231] {}
	at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source) [?:1.8.0_231] {}
	at java.util.stream.ForEachOps$ForEachOp.evaluateSequential(Unknown Source) [?:1.8.0_231] {}
	at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(Unknown Source) [?:1.8.0_231] {}
	at java.util.stream.AbstractPipeline.evaluate(Unknown Source) [?:1.8.0_231] {}
	at java.util.stream.ReferencePipeline.forEach(Unknown Source) [?:1.8.0_231] {}
	at net.minecraft.world.server.ChunkManager.save(ChunkManager.java:355) [?:?] {re:classloading}
	at net.minecraft.world.server.ServerChunkProvider.save(ServerChunkProvider.java:317) [?:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.world.server.ServerWorld.save(ServerWorld.java:778) [?:?] {re:classloading}
	at net.minecraft.server.MinecraftServer.save(MinecraftServer.java:544) [?:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.server.MinecraftServer.stopServer(MinecraftServer.java:587) [?:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.server.integrated.IntegratedServer.stopServer(IntegratedServer.java:241) [?:?] {re:classloading,pl:runtimedistcleaner:A}
	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:701) [?:?] {re:classloading,pl:accesstransformer:B}
	at java.lang.Thread.run(Unknown Source) [?:1.8.0_231] {}
Caused by: java.lang.NullPointerException
	at me.joshua.bedrockthings.util.AccurateProjectile.writeAdditional(AccurateProjectile.java:159) ~[?:?] {re:classloading}
	at net.minecraft.entity.Entity.writeWithoutTypeId(Entity.java:1541) ~[?:?] {re:classloading,pl:accesstransformer:B}

 

42 minutes ago, TallYate said:

Caused by: java.lang.NullPointerException at me.joshua.bedrockthings.util.AccurateProjectile.writeAdditional(AccurateProjectile.java:159) ~[?:?] {re:classloading}

Track that NPE down I'd say, based on the partial logs you've shown, figure out what's null and why, and fix it if it shouldn't be :)

  • Author

I think this is what is crashing the game because if I removed the overrided createSpawnPacket, it doesn't crash, but the skull is invisible

@Override
	public void writeSpawnData(PacketBuffer buffer) {
		BedrockThings.log( (this.world.isRemote()) + " writing");
		buffer.writeInt(this.shootingEntity.getEntityId());
	}

	@Override
	public void readSpawnData(PacketBuffer additionalData) {
		BedrockThings.log( (this.world.isRemote()) + " reading");
		//this.shootingEntity=(LivingEntity) this.world.getEntityByID(additionalData.readInt());
	}
	
	public IPacket<?> createSpawnPacket() {
		BedrockThings.log("entitySpawningPacket created");
		return NetworkHooks.getEntitySpawningPacket(this);
	   }

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.