Posted June 11, 20205 yr I have a projectile that I shoot out of my head, but it covers almost the whole screen so I want it to be invisible for like half a second in first person mode. How would I do this?
June 12, 20205 yr Howdy I'd suggest you make your own EntityRenderer for your projectile. The renderer can check whether the player is in first person view, and if so, make sure that the entity is at least a given minimum distance away from the player's head before rendering it. Third person view (0, 1, 2) is accessible from GameSettings and ActiveRenderInfo (minecraft->gameRenderer->activerenderinfo) -TGG
June 13, 20205 yr Author Thank you for replying. This works perfectly, but I have another question. How do I get the player that is rendering the entity, because I would like the render to be cancelled only for the shooter.
June 13, 20205 yr Author if( Minecraft.getInstance().gameSettings.thirdPersonView==0 && entityIn.ticksExisted<20 && Minecraft.getInstance().player == entityIn.shootingEntity ) { return; } super.render(entityIn, entityYaw, partialTicks, matrixStackIn, bufferIn, packedLightIn); This is now never true, but if I add .getEntity() to them the player and shootingEntity, it crashes, also, I tried using .getName but that also crashes the game. The crash occurs whenever the entity is rendered
June 13, 20205 yr Author @Override public ActionResult<ItemStack> onItemRightClick(World world, PlayerEntity player, Hand hand) { if(player.isSneaking()) { Vec3d look = player.getLookVec(); Vec3d pos = player.getPositionVec(); AccurateSkull skull = new AccurateSkull(world, player, look.x*2, look.y*2, look.z*2); skull.setPosition(pos.x, player.getPosYEye(), pos.z); skull.addTag("shooter:"+player.getName().toString()); world.playSound(player, player.getPosition(), SoundEvents.ENTITY_WITHER_SHOOT, SoundCategory.PLAYERS , 1.0F, 1.0F); world.addEntity(skull); player.getHeldItem(hand).damageItem(100, player, Player -> {}); return ActionResult.resultSuccess(player.getHeldItem(hand)); } else { return ActionResult.resultFail(player.getHeldItem(hand)); } }
June 13, 20205 yr Author also I just noticed that I shouldn't add that tag because it's already in the entity, so just ignore that bit
June 13, 20205 yr Author AccurateSkull skull = new AccurateSkull(world, player, look.x*2, look.y*2, look.z*2); here are the constructors being used public AccurateSkull(World worldIn, LivingEntity shooter, double accelX, double accelY, double accelZ) { super(EntityType.WITHER_SKULL, shooter, accelX, accelY, accelZ, worldIn); } public AccurateProjectile(EntityType<?> p_i50175_1_, LivingEntity p_i50175_2_, double p_i50175_3_, double p_i50175_5_, double p_i50175_7_, World p_i50175_9_) { this(p_i50175_1_, p_i50175_9_); this.shootingEntity = p_i50175_2_; this.setLocationAndAngles(p_i50175_2_.getPosX(), p_i50175_2_.getPosY(), p_i50175_2_.getPosZ(), p_i50175_2_.rotationYaw, p_i50175_2_.rotationPitch); this.recenterBoundingBox(); this.setMotion(Vec3d.ZERO); p_i50175_3_ = p_i50175_3_ + this.rand.nextGaussian() * 0.02D; p_i50175_5_ = p_i50175_5_ + this.rand.nextGaussian() * 0.02D; p_i50175_7_ = p_i50175_7_ + this.rand.nextGaussian() * 0.02D; double d0 = (double)MathHelper.sqrt(p_i50175_3_ * p_i50175_3_ + p_i50175_5_ * p_i50175_5_ + p_i50175_7_ * p_i50175_7_); this.accelerationX = p_i50175_3_ / d0 * 0.1D; this.accelerationY = p_i50175_5_ / d0 * 0.1D; this.accelerationZ = p_i50175_7_ / d0 * 0.1D; }
June 13, 20205 yr Author ok I checked if the entity is null and it is null, but that doesn't make sense because the constructor should set this.shootingEntity to the correct player
June 13, 20205 yr shootingEntity might be null on client side (havent checked). Extend your entity with IEntityAdditionalSpawnData if that is the case. https://github.com/CAS-ual-TY/Visibilis [1.14] How to Villagers, Trades, Professions, Fix Trades https://minecraft.curseforge.com/projects/gun-customization-infinity / https://github.com/CAS-ual-TY/GunCus https://minecraft.curseforge.com/projects/ygo-dueling-mod https://minecraft.curseforge.com/projects/mundus-magicus https://minecraft.curseforge.com/projects/deuf-duplicate-entity-uuid-fix
June 14, 20205 yr Author so in the writespawndata I can write down the entity with it's UniqueId or Id but in the readSpawnData, how would I convert it back into an entity from it's id, or is there a way to write the LivingEntity into the buffer
June 14, 20205 yr Author It's still null, what am I doing wrong? @Override public void writeSpawnData(PacketBuffer buffer) { buffer.writeInt(this.shootingEntity.getEntityId()); } @Override public void readSpawnData(PacketBuffer additionalData) { this.shootingEntity=(LivingEntity) this.world.getEntityByID(additionalData.readInt()); }
June 14, 20205 yr Author return NetworkHooks.getEntitySpawningPacket(this); I overrided createSpawnPacket with this and now I see writeSpawnData from the server side, but readSpawnData doesn't do anything
June 15, 20205 yr Author https://github.com/TallYate/Bedrock-Things-mod/tree/master/src/main/java/me/joshua/bedrockthings/util It's mostly just a copied version of the vanilla versions, but I turned the projectile randomness down.
June 15, 20205 yr Author I want it to be a wither skull though, I just made the class because I didn't know another way to remove the randomness when spawning a wither skeleton skull
June 15, 20205 yr Author Ok I registered an EntityType and readSpawnData is now being run on the client side, but right after it runs, the game crashes
June 15, 20205 yr Just now, TallYate said: the game crashes When that happens, *always* post your debug.log, just saying it crashes doesn't really tell anyone anything
June 15, 20205 yr Author [m[32m[08:59:51] [Server thread/INFO] [me.jo.be.BedrockThings/]: entitySpawningPacket created [m[32m[08:59:51] [Server thread/INFO] [me.jo.be.BedrockThings/]: false writing [m[32m[08:59:51] [Render thread/INFO] [me.jo.be.BedrockThings/]: true reading [m[1;31m[08:59:51] [Render thread/FATAL] [minecraft/Minecraft]: Unreported exception thrown! java.lang.NullPointerException: null at net.minecraft.client.renderer.entity.EntityRendererManager.shouldRender(EntityRendererManager.java:233) ~[forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-recomp.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.WorldRenderer.updateCameraAndRender(WorldRenderer.java:947) ~[forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.GameRenderer.renderWorld(GameRenderer.java:612) ~[forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-recomp.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.GameRenderer.updateCameraAndRender(GameRenderer.java:434) ~[forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-recomp.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:961) ~[forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-recomp.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.run(Minecraft.java:558) ~[forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-recomp.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:177) ~[forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_231] {} at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_231] {} at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_231] {} at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_231] {} at net.minecraftforge.userdev.FMLUserdevClientLaunchProvider.lambda$launchService$0(FMLUserdevClientLaunchProvider.java:55) ~[forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-recomp.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-5.1.0.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-5.1.0.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-5.1.0.jar:?] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:81) [modlauncher-5.1.0.jar:?] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:65) [modlauncher-5.1.0.jar:?] {} at net.minecraftforge.userdev.LaunchTesting.main(LaunchTesting.java:102) [forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-recomp.jar:?] {}
June 15, 20205 yr Author opened with debugger [m[1;31m[09:07:28] [Server thread/ERROR] [minecraft/ChunkSerializer]: An Entity type net.minecraft.entity.EntityType@1d8ecb80 has thrown an exception trying to write state. It will not persist. Report this to the mod author net.minecraft.crash.ReportedException: Saving entity NBT at net.minecraft.entity.Entity.writeWithoutTypeId(Entity.java:1562) ~[?:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.entity.Entity.writeUnlessRemoved(Entity.java:1467) ~[?:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.entity.Entity.writeUnlessPassenger(Entity.java:1483) ~[?:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.world.chunk.storage.ChunkSerializer.write(ChunkSerializer.java:302) ~[?:?] {re:classloading} at net.minecraft.world.server.ChunkManager.func_219229_a(ChunkManager.java:701) ~[?:?] {re:classloading} at java.util.stream.ReferencePipeline$2$1.accept(Unknown Source) [?:1.8.0_231] {} at java.util.stream.ReferencePipeline$2$1.accept(Unknown Source) [?:1.8.0_231] {} at java.util.stream.ReferencePipeline$3$1.accept(Unknown Source) [?:1.8.0_231] {} at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(Unknown Source) [?:1.8.0_231] {} at java.util.stream.AbstractPipeline.copyInto(Unknown Source) [?:1.8.0_231] {} at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source) [?:1.8.0_231] {} at java.util.stream.ForEachOps$ForEachOp.evaluateSequential(Unknown Source) [?:1.8.0_231] {} at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(Unknown Source) [?:1.8.0_231] {} at java.util.stream.AbstractPipeline.evaluate(Unknown Source) [?:1.8.0_231] {} at java.util.stream.ReferencePipeline.forEach(Unknown Source) [?:1.8.0_231] {} at net.minecraft.world.server.ChunkManager.save(ChunkManager.java:355) [?:?] {re:classloading} at net.minecraft.world.server.ServerChunkProvider.save(ServerChunkProvider.java:317) [?:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.world.server.ServerWorld.save(ServerWorld.java:778) [?:?] {re:classloading} at net.minecraft.server.MinecraftServer.save(MinecraftServer.java:544) [?:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.server.MinecraftServer.stopServer(MinecraftServer.java:587) [?:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.server.integrated.IntegratedServer.stopServer(IntegratedServer.java:241) [?:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:701) [?:?] {re:classloading,pl:accesstransformer:B} at java.lang.Thread.run(Unknown Source) [?:1.8.0_231] {} Caused by: java.lang.NullPointerException at me.joshua.bedrockthings.util.AccurateProjectile.writeAdditional(AccurateProjectile.java:159) ~[?:?] {re:classloading} at net.minecraft.entity.Entity.writeWithoutTypeId(Entity.java:1541) ~[?:?] {re:classloading,pl:accesstransformer:B}
June 15, 20205 yr 42 minutes ago, TallYate said: Caused by: java.lang.NullPointerException at me.joshua.bedrockthings.util.AccurateProjectile.writeAdditional(AccurateProjectile.java:159) ~[?:?] {re:classloading} Track that NPE down I'd say, based on the partial logs you've shown, figure out what's null and why, and fix it if it shouldn't be
June 15, 20205 yr Author I think this is what is crashing the game because if I removed the overrided createSpawnPacket, it doesn't crash, but the skull is invisible @Override public void writeSpawnData(PacketBuffer buffer) { BedrockThings.log( (this.world.isRemote()) + " writing"); buffer.writeInt(this.shootingEntity.getEntityId()); } @Override public void readSpawnData(PacketBuffer additionalData) { BedrockThings.log( (this.world.isRemote()) + " reading"); //this.shootingEntity=(LivingEntity) this.world.getEntityByID(additionalData.readInt()); } public IPacket<?> createSpawnPacket() { BedrockThings.log("entitySpawningPacket created"); return NetworkHooks.getEntitySpawningPacket(this); }
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