Jump to content

Recommended Posts

Posted (edited)

I've created a custom entity that I want to remotely control, I've accomplished this by sending packets from InputEvent and ClientTickEvent to move and setting it as the renderViewEntity, the issue is that when I set the entity's pitch from ClientTickEvent ingame it always tries to snap back to 0, the packet in question can be found here and the event I call it from here.

 

Edit: SOLVED by calling setRotation from inside the entities tick method, have no idea why this changed anything.

Edited by Novârch

It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".

Posted
48 minutes ago, [NoOneButNo] said:

Try to make a dummy packet that changes the pitch. If it doesn't...

The pitch DOES change, the issue is that it snaps back to 0 every tick.

It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".

  • Novârch changed the title to [SOLVED] [1.15.2] Issues with entity rotationPitch

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.