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[1.15.2][SOLVED] Rendering Lines in unBatched Environments


Papa_Prime

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hello, I am attempting to render lines in a GUI. This will not be possible to achieve with textures. I have attempted to use the methods documented in this for unbatched environments but the methods do not seem to exist this is the documentation https://gist.github.com/williewillus/30d7e3f775fe93c503bddf054ef3f93e.

I further tried to do this using GL11. I have successfully rendered a line but I was unable to change the colour of the line.

This is what I tried in the render method:

GL11.glPushMatrix();
        GL11.glPushAttrib(GL11.GL_COLOR_MATERIAL);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        GL11.glLineWidth(6.0f);
        GL11.glColor3ub((byte)255,(byte)0,(byte)0);
        GL11.glBegin(GL11.GL_LINES);
        GL11.glVertex3d(1, 1, 0);
        GL11.glVertex3d(100, 100, 0);
        GL11.glEnd();
        GL11.glPopMatrix();
        GL11.glPopAttrib();

 

Edited by Papa_Prime
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Having messed with this in the past:

1) Do not use GL11 directly, use the wrappers

2) GL11.GL_LINES does not work the way you want or expect (I don't know why and don't care).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Thanks, I will experiment with other GL modes. I resorted to using GL11 directly because I did not even manage to render it with the wrapper.

Edit: And the line strip works. now to just get it working with the wrappers

Edited by Papa_Prime
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