Posted June 20, 20205 yr Where do i begin making a new type of projectile? I have created an item that extends off of the BowItem class, and I would like it to fire my own type of projectile when onPlayerStoppedUsing. Any advice or tutorial would be appreciated. This is for 1.15.2
June 20, 20205 yr depend on what kind of "new type of projectile" you want to create, arrow and fireball can be best examples.
June 20, 20205 yr Author 5 minutes ago, poopoodice said: depend on what kind of "new type of projectile" you want to create, arrow and fireball can be best examples. i was planning for a projectile that explodes on impact
June 20, 20205 yr 2 minutes ago, thomask said: i was planning for a projectile that explodes on impact that sounds like what exactly fireball does Edited June 20, 20205 yr by poopoodice
June 20, 20205 yr Author 3 minutes ago, poopoodice said: that sounds like what exactly fireball does yes, so how do i go about creating and using a new projectile entity?
June 20, 20205 yr Quote depend on what kind of "new type of projectile" you want to create, arrow and fireball can be best examples. Quote that sounds like what exactly fireball does See how BowItem creates an arrow and how fireball entity make explosions when collide To be more specific: Create and register the entity, maybe make a model and renderer (remember to register it) for it if you dont want it to look like a normal item flying in the sky, and summon it with your item.
June 20, 20205 yr Author 3 minutes ago, poopoodice said: See how BowItem creates an arrow and how fireball entity make explosions when collide To be more specific: Create and register the entity, maybe make a model and renderer (remember to register it) for it if you dont want it to look like a normal item flying in the sky, and summon it with your item. thank you, will try my best
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