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Posted

I have found the function to damage a item but am unable to figure out what all the arguments mean and what to put in some of them. My progress so far:

event.getPlayer().getHeldItem(event.getHand()).damageItem(1, event.getPlayer(), ???? );

I am unsure what to put for the last argument.

 

Any help will be greatly appreciated,

 

sccreeper.

Posted (edited)
event.getPlayer().getHeldItem(event.getHand()).damageItem(1, event.getPlayer(), Consumer -> {
            event.getPlayer().sendBreakAnimation(event.getHand());
Edited by DevTech
Posted
7 hours ago, DevTech said:

event.getPlayer().getHeldItem(event.getHand()).damageItem(1, event.getPlayer(), Consumer -> {
            event.getPlayer().sendBreakAnimation(event.getHand());

I would suggest to not post copy-passable code without explaining them, as others might copy it and not understand what it does :)

 

The consumer is invoked if the item breaks due to that damageItem (aka. if the durability is 0). In the example DevTech provided above, the server will tell the client to play the item breaking animation if the item breaks.

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