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Posted (edited)

I would like to use an Access Transformer to use LivingEntity#damageEntity

I think this is the problem:
 

C:\Users\me\eclipse-workspace\CrudeTechMod\build\tmp\expandedArchives\forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-sources.jar_ce97d4795e289d120401b6dd4e80c901\net\minecraft\entity\player\PlayerEntity.java:975: error: damageEntity(DamageSource,float) in PlayerEntity cannot override damageEntity(DamageSource,float) in LivingEntity
   protected void damageEntity(DamageSource damageSrc, float damageAmount) {
                  ^
  attempting to assign weaker access privileges; was public
C:\Users\me\eclipse-workspace\CrudeTechMod\build\tmp\expandedArchives\forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-sources.jar_ce97d4795e289d120401b6dd4e80c901\net\minecraft\client\entity\player\ClientPlayerEntity.java:324: error: damageEntity(DamageSource,float) in ClientPlayerEntity cannot override damageEntity(DamageSource,float) in LivingEntit
   protected void damageEntity(DamageSource damageSrc, float damageAmount) {
                  ^
  attempting to assign weaker access privileges; was public

 

After I do
gradlew genEclipseRuns --refresh-dependencies && gradlew eclipse

It breaks all my imports

accesstransformer.cfg
public net.minecraft.entity.LivingEntity func_70665_d(Lnet/minecraft/util/DamageSource;F)V # damageEntity

I haven't posted the full thing because I can't copy-paste the whole cmd

Edited by TallYate
bottom sentence
Posted (edited)

Why don't you use LivingEntity#attackEntityFrom(DamageSource, float)?

It calls damageEntity, and it's public.

Edited by Curle

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