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    • Please, update mods.toml: # This is an example mods.toml file. It contains the data relating to the loading mods. # There are several mandatory fields (#mandatory), and many more that are optional (#optional). # The overall format is standard TOML format, v0.5.0. # Note that there are a couple of TOML lists in this file. # Find more information on toml format here: https://github.com/toml-lang/toml # The name of the mod loader type to load - for regular FML @Mod mods it should be javafml modLoader="javafml" #mandatory # A version range to match for said mod loader - for regular FML @Mod it will be the forge version loaderVersion="[33,)" #mandatory This is typically bumped every Minecraft version by Forge. See our download page for lists of versions. # The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties. # Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here. license="All rights reserved" # A URL to refer people to when problems occur with this mod issueTrackerURL="http://my.issue.tracker/" #optional # A list of mods - how many allowed here is determined by the individual mod loader [[mods]] #mandatory # The modid of the mod modId="examplemod" #mandatory # The version number of the mod - there's a few well known ${} variables useable here or just hardcode it version="${file.jarVersion}" #mandatory # A display name for the mod displayName="Example Mod" #mandatory # A URL to query for updates for this mod. See the JSON update specification <here> updateJSONURL="http://myurl.me/" #optional # A URL for the "homepage" for this mod, displayed in the mod UI displayURL="http://example.com/" #optional # A file name (in the root of the mod JAR) containing a logo for display logoFile="examplemod.png" #optional # A text field displayed in the mod UI credits="Thanks for this example mod goes to Java" #optional # A text field displayed in the mod UI authors="Love, Cheese and small house plants" #optional # The description text for the mod (multi line!) (#mandatory) description=''' This is a long form description of the mod. You can write whatever you want here Have some lorem ipsum. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed mollis lacinia magna. Orci varius natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Sed sagittis luctus odio eu tempus. Interdum et malesuada fames ac ante ipsum primis in faucibus. Pellentesque volutpat ligula eget lacus auctor sagittis. In hac habitasse platea dictumst. Nunc gravida elit vitae sem vehicula efficitur. Donec mattis ipsum et arcu lobortis, eleifend sagittis sem rutrum. Cras pharetra quam eget posuere fermentum. Sed id tincidunt justo. Lorem ipsum dolor sit amet, consectetur adipiscing elit. ''' # A dependency - use the . to indicate dependency for a specific modid. Dependencies are optional. [[dependencies.examplemod]] #optional # the modid of the dependency modId="forge" #mandatory # Does this dependency have to exist - if not, ordering below must be specified mandatory=true #mandatory # The version range of the dependency versionRange="[33,)" #mandatory # An ordering relationship for the dependency - BEFORE or AFTER required if the relationship is not mandatory ordering="NONE" # Side this dependency is applied on - BOTH, CLIENT or SERVER side="BOTH" # Here's another dependency [[dependencies.examplemod]] modId="minecraft" mandatory=true versionRange="[1.16.2]" ordering="NONE" side="BOTH"# This is an example mods.toml file. It contains the data relating to the loading mods. # There are several mandatory fields (#mandatory), and many more that are optional (#optional). # The overall format is standard TOML format, v0.5.0. # Note that there are a couple of TOML lists in this file. # Find more information on toml format here: https://github.com/toml-lang/toml # The name of the mod loader type to load - for regular FML @Mod mods it should be javafml modLoader="javafml" #mandatory # A version range to match for said mod loader - for regular FML @Mod it will be the forge version loaderVersion="[33,)" #mandatory This is typically bumped every Minecraft version by Forge. See our download page for lists of versions. # The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties. # Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here. license="All rights reserved" # A URL to refer people to when problems occur with this mod issueTrackerURL="http://my.issue.tracker/" #optional # A list of mods - how many allowed here is determined by the individual mod loader [[mods]] #mandatory # The modid of the mod modId="examplemod" #mandatory # The version number of the mod - there's a few well known ${} variables useable here or just hardcode it version="${file.jarVersion}" #mandatory # A display name for the mod displayName="Example Mod" #mandatory # A URL to query for updates for this mod. See the JSON update specification <here> updateJSONURL="http://myurl.me/" #optional # A URL for the "homepage" for this mod, displayed in the mod UI displayURL="http://example.com/" #optional # A file name (in the root of the mod JAR) containing a logo for display logoFile="examplemod.png" #optional # A text field displayed in the mod UI credits="Thanks for this example mod goes to Java" #optional # A text field displayed in the mod UI authors="Love, Cheese and small house plants" #optional # The description text for the mod (multi line!) (#mandatory) description=''' This is a long form description of the mod. You can write whatever you want here Have some lorem ipsum. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed mollis lacinia magna. Orci varius natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Sed sagittis luctus odio eu tempus. Interdum et malesuada fames ac ante ipsum primis in faucibus. Pellentesque volutpat ligula eget lacus auctor sagittis. In hac habitasse platea dictumst. Nunc gravida elit vitae sem vehicula efficitur. Donec mattis ipsum et arcu lobortis, eleifend sagittis sem rutrum. Cras pharetra quam eget posuere fermentum. Sed id tincidunt justo. Lorem ipsum dolor sit amet, consectetur adipiscing elit. ''' # A dependency - use the . to indicate dependency for a specific modid. Dependencies are optional. [[dependencies.examplemod]] #optional # the modid of the dependency modId="forge" #mandatory # Does this dependency have to exist - if not, ordering below must be specified mandatory=true #mandatory # The version range of the dependency versionRange="[33,)" #mandatory # An ordering relationship for the dependency - BEFORE or AFTER required if the relationship is not mandatory ordering="NONE" # Side this dependency is applied on - BOTH, CLIENT or SERVER side="BOTH" # Here's another dependency [[dependencies.examplemod]] modId="minecraft" mandatory=true versionRange="[1.16.2]" ordering="NONE" side="BOTH"  
    • Hello. I have a wish for future Forge versions. Personally I use Forge for several versions, but every time I have to remove all the mods that are not for the version I want to play with from the mods folder and put the new ones in. So here is my suggestion. How about creating a new mods folder for newer versions and loading the mods from there (e.g. for the 1.16 a mods_1_16_X folder or for the 1.8 a mods_1_8_X folder).   Thank you for your time and I hope that my proposal will be accepted.     Yours sincerely, SneaX
    • Before I continue with this.   A friend in the USA contacted me and said he was banned just because of asking a legitimate question based on your suggestions you give people.   The question was about a mod for an MCForge server, and was banned then told to 'buy?' the game, now before you even try to ban me, I have means to keep coming back, and I'll keep posting this, until I get an answer, which means you'll have to ban the entire world.   Anyway, I know that MCForge is a means of adding mods to the game, but if Mojang wanted this then it would already be included into their client software, and thus when someone asks how to setup a forge server, they get told how, but then they also get told about a setting in the server.properties file that disables online mode, thus bypassing Mojang's authentication and creating what's called a 'Cracked server' , which is in itself a breach of the Mojang policies, so by you suggesting to people to 'disable online mode' is also telling them to break Mojang's rules, or are the rules only to fit one person and not another?   Even though that setting in the server.properties file leaves the game open to anyone entering it, also allows 3rd party authentication mods to be used too, such as AuthMe, and also allows 3rd part sites to use their own modded launchers to bypass Mojan's authentication servers and use their own, such as TLauncher, so by asking a question bassed on what suggestions people here give, is perfectly legit.   Oh and yes he did "BUY" the game a few years ago, and he's been actively playing on MC servers since then.   Now I'm going to spoil everyone's day, I've been talking to the Mojang development team and they are going to look into removing that setting in the server properties file so that anyone that wants to run a server "MUST' buy the game to do so, making sure that the ONLY way to authenticate is by Mojang's authentication server(s), and also they are trying to find a way to block any 3rd party launchers from accessing their servers and to use 'ONLY' their own approved launcher, be it java, desktop, or mobile, which would mean 'forge' launchers won't work.
    • Before I continue with this.   A friend in the USA contacted me and said he was banned just because of asking a legitimate question based on your suggestions you give people.   The question was about a mod for an MCForge server, and was banned then told to 'buy?' the game, now before you even try to ban me, I have means to keep coming back, and I'll keep posting this, until I get an answer, which means you'll have to ban the entire world.   Anyway, I know that MCForge is a means of adding mods to the game, but if Mojang wanted this then it would already be included into their client software, and thus when someone asks how to setup a forge server, they get told how, but then they also get told about a setting in the server.properties file that disables online mode, thus bypassing Mojang's authentication and creating what's called a 'Cracked server' , which is in itself a breach of the Mojang policies, so by you suggesting to people to 'disable online mode' is also telling them to break Mojang's rules, or are the rules only to fit one person and not another?   Even though that setting in the server.properties file leaves the game open to anyone entering it, also allows 3rd party authentication mods to be used too, such as AuthMe, and also allows 3rd part sites to use their own modded launchers to bypass Mojan's authentication servers and use their own, such as TLauncher, so by asking a question bassed on what suggestions people here give, is perfectly legit.   Oh and yes he did "BUY" the game a few years ago, and he's been actively playing on MC servers since then.   Now I'm going to spoil everyone's day, I've been talking to the Mojang development team and they are going to look into removing that setting in the server properties file so that anyone that wants to run a server "MUST' buy the game to do so, making sure that the ONLY way to authenticate is by Mojang's authentication server(s), and also they are trying to find a way to block any 3rd party launchers from accessing their servers and to use 'ONLY' their own approved launcher, be it java, desktop, or mobile, which would mean 'forge' launchers won't work.
    • Before I continue with this.   A friend in the USA contacted me and said he was banned just because of asking a legitimate question based on your suggestions you give people.   The question was about a mod for an MCForge server, and was banned then told to 'buy?' the game, now before you even try to ban me, I have means to keep coming back, and I'll keep posting this, until I get an answer, which means you'll have to ban the entire world.   Anyway, I know that MCForge is a means of adding mods to the game, but if Mojang wanted this then it would already be included into their client software, and thus when someone asks how to setup a forge server, they get told how, but then they also get told about a setting in the server.properties file that disables online mode, thus bypassing Mojang's authentication and creating what's called a 'Cracked server' , which is in itself a breach of the Mojang policies, so by you suggesting to people to 'disable online mode' is also telling them to break Mojang's rules, or are the rules only to fit one person and not another?   Even though that setting in the server.properties file leaves the game open to anyone entering it, also allows 3rd party authentication mods to be used too, such as AuthMe, and also allows 3rd part sites to use their own modded launchers to bypass Mojan's authentication servers and use their own, such as TLauncher, so by asking a question bassed on what suggestions people here give, is perfectly legit.   Oh and yes he did "BUY" the game a few years ago, and he's been actively playing on MC servers since then.   Now I'm going to spoil everyone's day, I've been talking to the Mojang development team and they are going to look into removing that setting in the server properties file so that anyone that wants to run a server "MUST' buy the game to do so, making sure that the ONLY way to authenticate is by Mojang's authentication server(s), and also they are trying to find a way to block any 3rd party launchers from accessing their servers and to use 'ONLY' their own approved launcher, be it java, desktop, or mobile, which would mean 'forge' launchers won't work.
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