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Featured Replies

Posted

Hi, i have an issue with a keybind, when i use myKey.isPressed always returns true(works like isKeyDown), when should "Returns true on the initial key press"

 

My "KeyHandler" class:

public class KeyHandler {
	private static final String CATEGORY = "mod-test";
	
	public static KeyBinding test;
	public KeyHandler() {
		test = new KeyBinding("", GLFW.GLFW_KEY_H, CATEGORY);
		ClientRegistry.registerKeyBinding(test);
	}

	@SubscribeEvent
	public void keyEvent(InputEvent.KeyInputEvent event) {
		if(mc.isGameFocused()) {
			if(test.isPressed()) {
				System.out.println("test");
			}
		}
	}
}

Main class:

@Mod("dpz")
@Mod.EventBusSubscriber(modid = Main.MODID)
public class Main
{
    public static final String MODID = "dpz";
    public static final String NAME = "testmod";
    public static final String VERSION = "1.0";
    public static Minecraft mc;
   
    public Main() {
        MinecraftForge.EVENT_BUS.register(this);
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup);
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff);
    }

    private void setup(FMLCommonSetupEvent event)
    {
    	mc = Minecraft.getInstance();
    }
 
    private void doClientStuff(FMLClientSetupEvent event) {
    	MinecraftForge.EVENT_BUS.register(new KeyHandler());
    }

}

Forge version: 31.1.0

  • Author
24 minutes ago, diesieben07 said:

KeyInputEvent is for raw keyboard input, not KeyBindings.

Use ClientTickEvent (make sure to check event.phase).

End phase? i tried but didn't work.

 

  • Author
public class KeyHandler {
	private static final String CATEGORY = "mod-test";
	
	public static KeyBinding test;
	public KeyHandler() {
		test = new KeyBinding("", GLFW.GLFW_KEY_H, CATEGORY);
		ClientRegistry.registerKeyBinding(test);
	}

	@SubscribeEvent
	public void keyEvent(ClientTickEvent event) {
		if(event.phase.equals(Phase.END) && mc.isGameFocused()) {
			if(test.isPressed()) {
				System.out.println("test");
			}
		}
	}
}

 

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