Jump to content

[1.16.1] Teleportation Logic always leaving behind a nether portal. How to change this?


Recommended Posts

Posted

Using 1.16.1 /forge setdimension always leaves behind a nether portal when going to nether or custom dimensions. Is there a way to teleport without the portal logic? Ive tried making an item that uses teleport from ServerPlayerEntity but it operates in the same way. I used to use my own teleporter class which changedimension allowed me to choose if it left a portal behind but this isnt in 1.16. 

Posted (edited)

Return a use of repositionEntity.apply with false as the parameter, in placeEntity, like this:

Quote

    @Override
    public Entity placeEntity(Entity entity, ServerWorld currentWorld, ServerWorld destWorld, float yaw, Function<Boolean, Entity> repositionEntity) {
        return repositionEntity.apply(false);
    }

 

 

Edited by Novârch

It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.