Posted July 6, 20205 yr I want to craft a tool which has a enchant it self. e.g a pickaxe has EFFICIENCY
July 6, 20205 yr Forge added an NBT tag (called "nbt" obviously) to outputs as they return an ItemStack and not a simple ingredient. The format is the same as any other nbt tag out in the wilderness of the Minecraft files.
July 7, 20205 yr Author 8 hours ago, ChampionAsh5357 said: Forge向输出添加了NBT标签(显然称为“ nbt”),因为它们返回ItemStack而不是简单的成分。格式与Minecraft 文件中所有其他的nbt标签相同。 Sorry i know nbt but where can i use it ?
July 7, 20205 yr 4 minutes ago, Raingu_owo said: but where can i use it You're creating a recipe. You're making it in a json file. You need it on the output. The json object is called "nbt".
July 7, 20205 yr Author 22 minutes ago, ChampionAsh5357 said: 您正在创建食谱。您正在json文件中创建它。您需要在输出中使用它。json对象称为“ nbt”。 sorry man im a novice,Im stupid sorry. I can write repices but how to down it in result?
July 7, 20205 yr Author 4 hours ago, ChampionAsh5357 said: { ... "result": { "item": "your_item", "nbt": { //Your nbt tag goes here. } } } Sorry man when i try to write down, my json form is not correct. I want ask the right form about write in nbt this blank Edited July 7, 20205 yr by Raingu_owo
July 7, 20205 yr Author 1 hour ago, diesieben07 said: 显示您尝试过的内容。 { "type": "forge:ore_shaped", "mirror":true, "pattern": [ "###", " * ", " * " ], "key": { "#": { "item": "moreslimemod:purpleslimeore", "data": 0 }, "*": { "item": "minecraft:stick", "data": 0 } }, "result": { "item": "moreslimemod:purpleslimepickaxe", "nbt": { {ench:[{id:32,lvl:2}]} } } } Edited July 7, 20205 yr by Raingu_owo
July 7, 20205 yr Author 33 minutes ago, diesieben07 said: Correct, that is not valid JSON. Please install a JSON plugin in your IDE if it doesn't have one already. But how can i correct it
July 7, 20205 yr Author "nbt":{ "ench":{"id":32,"lvl":2} } I write down this but the item still has enchant when i craft it Edited July 7, 20205 yr by Raingu_owo
July 7, 20205 yr 5 hours ago, Raingu_owo said: "nbt":{ "ench":{"id":32,"lvl":2} } Let's see, first the version you are referencing with an id number is no longer supported. Second, you should look over ItemStack::addEnchantment to see how enchantment tags are written to. In case you don't understand, I'll do a bit of translation. Almost everything inside your nbt tag is wrong. First, the ListNBT (JsonArray) name is called "Enchantments" and not "ench". Second, the ListNBT hold an list of CompoundNBTs (JsonObjects). Each CompoundNBT holds two parameters: a String "id" holding the registry name of the enchantment and a short "lvl" holding the enchantment level. The value for "lvl" is clamped between 0-255 anyways so you should not exceed those bounds. Follow the link that diesieben07 sent and if you really need more of an example, enchant an item in game and open the player data file through an NBT reader so you can see how its structured.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.