Posted July 10, 20205 yr The idea is to raytrace entities using custom vector that was calculated before. When i started making this I found out that there is no such func in minecraft/forge like EntityRayTrace(startVec, endVec) to simply check entites which will be on this line. Also i didnt found how works mc.getInstance().mouseObjectOver. Is there a way to raytrace entites with custom vectors?
July 10, 20205 yr Maybe you could use ProjectileHelper#rayTraceEntities, otherwise, most of the logic for Minecraft#objectMouseOver is in Minecraft#getMouseOver. It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".
July 10, 20205 yr Author 54 minutes ago, Novârch said: Maybe you could use ProjectileHelper#rayTraceEntities it works, thanks!
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