byalexeykh Posted July 10, 2020 Posted July 10, 2020 The idea is to raytrace entities using custom vector that was calculated before. When i started making this I found out that there is no such func in minecraft/forge like EntityRayTrace(startVec, endVec) to simply check entites which will be on this line. Also i didnt found how works mc.getInstance().mouseObjectOver. Is there a way to raytrace entites with custom vectors? Quote
Novârch Posted July 10, 2020 Posted July 10, 2020 Maybe you could use ProjectileHelper#rayTraceEntities, otherwise, most of the logic for Minecraft#objectMouseOver is in Minecraft#getMouseOver. 1 Quote It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".
byalexeykh Posted July 10, 2020 Author Posted July 10, 2020 On 7/10/2020 at 10:27 AM, Novârch said: Maybe you could use ProjectileHelper#rayTraceEntities Expand it works, thanks! Quote
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