Jump to content

Recommended Posts

Posted

Recently updated to 1.16.1 and redid my mods for it. Game now crashes while initializing. Crash report below.

 

---- Minecraft Crash Report ----
// Who set us up the TNT?

Time: 10/07/20 6:08 PM
Description: Initializing game

java.lang.NullPointerException: Initializing game
    at net.minecraft.client.renderer.color.BlockColors.func_186722_a(BlockColors.java:97) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
    at voronoiaoc.byg.client.textures.BlockColorManager.onBlockColorsInit(BlockColorManager.java:29) ~[?:1.0.6] {re:classloading}
    at net.minecraftforge.eventbus.ASMEventHandler_131_BlockColorManager_onBlockColorsInit_Block.invoke(.dynamic) ~[?:?] {}
    at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:80) ~[eventbus-2.2.0-service.jar:?] {}
    at net.minecraftforge.eventbus.EventBus.post(EventBus.java:258) ~[eventbus-2.2.0-service.jar:?] {}
    at net.minecraftforge.fml.javafmlmod.FMLModContainer.acceptEvent(FMLModContainer.java:168) ~[?:32.0] {re:classloading}
    at net.minecraftforge.fml.ModLoader.lambda$postEvent$31(ModLoader.java:260) ~[?:?] {re:classloading}
    at net.minecraftforge.fml.ModLoader$$Lambda$3971/1367369816.accept(Unknown Source) ~[?:?] {}
    at java.util.HashMap.forEach(HashMap.java:1280) ~[?:1.8.0_51] {}
    at net.minecraftforge.fml.ModList.forEachModContainer(ModList.java:218) ~[?:?] {re:classloading}
    at net.minecraftforge.fml.ModLoader.postEvent(ModLoader.java:260) ~[?:?] {re:classloading}
    at net.minecraftforge.client.ForgeHooksClient.onBlockColorsInit(ForgeHooksClient.java:165) ~[?:?] {re:mixin,re:classloading}
    at net.minecraft.client.renderer.color.BlockColors.func_186723_a(BlockColors.java:76) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
    at net.minecraft.client.Minecraft.<init>(Minecraft.java:448) [?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
    at net.minecraft.client.main.Main.main(Main.java:149) [?:?] {re:classloading,pl:runtimedistcleaner:A}
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] {}
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] {}
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] {}
    at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] {}
    at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:51) [forge-1.16.1-32.0.61.jar:32.0] {}
    at net.minecraftforge.fml.loading.FMLClientLaunchProvider$$Lambda$491/1262477422.call(Unknown Source) [forge-1.16.1-32.0.61.jar:32.0] {}
    at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-5.1.0.jar:?] {}
    at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-5.1.0.jar:?] {}
    at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-5.1.0.jar:?] {}
    at cpw.mods.modlauncher.Launcher.run(Launcher.java:81) [modlauncher-5.1.0.jar:?] {re:classloading}
    at cpw.mods.modlauncher.Launcher.main(Launcher.java:65) [modlauncher-5.1.0.jar:?] {re:classloading}


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
    at net.minecraft.client.renderer.color.BlockColors.func_186722_a(BlockColors.java:97)
    at voronoiaoc.byg.client.textures.BlockColorManager.onBlockColorsInit(BlockColorManager.java:29)
    at net.minecraftforge.eventbus.ASMEventHandler_131_BlockColorManager_onBlockColorsInit_Block.invoke(.dynamic)
    at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:80)
    at net.minecraftforge.eventbus.EventBus.post(EventBus.java:258)
    at net.minecraftforge.fml.javafmlmod.FMLModContainer.acceptEvent(FMLModContainer.java:168)
    at net.minecraftforge.fml.ModLoader.lambda$postEvent$31(ModLoader.java:260)
    at net.minecraftforge.fml.ModLoader$$Lambda$3971/1367369816.accept(Unknown Source)
    at java.util.HashMap.forEach(HashMap.java:1280)
    at net.minecraftforge.fml.ModList.forEachModContainer(ModList.java:218)
    at net.minecraftforge.fml.ModLoader.postEvent(ModLoader.java:260)
    at net.minecraftforge.client.ForgeHooksClient.onBlockColorsInit(ForgeHooksClient.java:165)
    at net.minecraft.client.renderer.color.BlockColors.func_186723_a(BlockColors.java:76)
    at net.minecraft.client.Minecraft.<init>(Minecraft.java:448)

-- Initialization --
Details:
Stacktrace:
    at net.minecraft.client.main.Main.main(Main.java:149)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:51)
    at net.minecraftforge.fml.loading.FMLClientLaunchProvider$$Lambda$491/1262477422.call(Unknown Source)
    at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37)
    at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54)
    at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72)
    at cpw.mods.modlauncher.Launcher.run(Launcher.java:81)
    at cpw.mods.modlauncher.Launcher.main(Launcher.java:65)

-- System Details --
Details:
    Minecraft Version: 1.16.1
    Minecraft Version ID: 1.16.1
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 806372432 bytes (769 MB) / 2147483648 bytes (2048 MB) up to 2147483648 bytes (2048 MB)
    CPUs: 4
    JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
    ModLauncher: 5.1.0+69+master.79f13f7
    ModLauncher launch target: fmlclient
    ModLauncher naming: srg
    ModLauncher services: 
        /eventbus-2.2.0-service.jar eventbus PLUGINSERVICE 
        /forge-1.16.1-32.0.61.jar object_holder_definalize PLUGINSERVICE 
        /forge-1.16.1-32.0.61.jar runtime_enum_extender PLUGINSERVICE 
        /accesstransformers-2.1.3-shadowed.jar accesstransformer PLUGINSERVICE 
        /forge-1.16.1-32.0.61.jar capability_inject_definalize PLUGINSERVICE 
        /forge-1.16.1-32.0.61.jar runtimedistcleaner PLUGINSERVICE 
        /preview_OptiFine_1.16.1_HD_U_G2_pre3.jar OptiFine TRANSFORMATIONSERVICE 
        /forge-1.16.1-32.0.61.jar fml TRANSFORMATIONSERVICE 
        /OptiForge-MC1.16.1-0.1.3.jar FakeOptiFine TRANSFORMATIONSERVICE 
        /MixinBootstrap-1.0.3.jar mixinbootstrap TRANSFORMATIONSERVICE 
        /OptiForge-MC1.16.1-0.1.3.jar optiforge TRANSFORMATIONSERVICE 
        /MixinBootstrap-1.0.3.jar mixin PLUGINSERVICE 
        /MixinBootstrap-1.0.3.jar mixinbootstrap PLUGINSERVICE 
    FML: 32.0
    Forge: net.minecraftforge:32.0.61
    FML Language Providers: 
        [email protected]
        minecraft@1
    Mod List: 
        forge-1.16.1-32.0.61-client.jar Minecraft {[email protected] CREATE_REGISTRIES}
        mcw-bridges-1.0.4-mc1.16.1.jar Macaw's Bridges {[email protected] CREATE_REGISTRIES}
        doubledoors_1.16-2.1.jar Double Doors {[email protected] CREATE_REGISTRIES}
        MouseTweaks-2.13-mc1.16.1.jar Mouse Tweaks {[email protected] CREATE_REGISTRIES}
        Variant16x-1.16-v0.13.3_beta.jar Variant16x {[email protected]_beta CREATE_REGISTRIES}
        BiomesOPlenty-1.16.1-11.0.0.371-universal.jar Biomes O' Plenty {[email protected] CREATE_REGISTRIES}
        valhelsia_structures-16.0.1.jar Valhelsia Structures {[email protected] CREATE_REGISTRIES}
        dungeons-plus-1.16.1-1.0.2.jar Dungeons Plus {[email protected] CREATE_REGISTRIES}
        jei-1.16.1-7.0.0.6.jar Just Enough Items {[email protected] CREATE_REGISTRIES}
        OptiForge-MC1.16.1-0.1.3.jar OptiForge {[email protected] CREATE_REGISTRIES}
        rare-ice-0.2.0.jar Rare Ice {rare-ice@version CREATE_REGISTRIES}
        masonry-1.16.1-0.3.5.jar Masonry {masonry@NONE CREATE_REGISTRIES}
        caelus-FORGE-1.16.1-2.0-beta4.jar Caelus API {[email protected] CREATE_REGISTRIES}
        KleeSlabs_1.16.1-9.0.0.jar KleeSlabs {[email protected] CREATE_REGISTRIES}
        pitg-1.16.1-1.3.0.jar Pane In The Glass {[email protected] CREATE_REGISTRIES}
        BetterCaves-1.16.1-1.0.jar YUNG's Better Caves {[email protected] CREATE_REGISTRIES}
        Xaeros_Minimap_20.15.3_Forge_1.16.1.jar Xaero's Minimap {[email protected] CREATE_REGISTRIES}
        Waystones_1.16.1-7.0.0.jar Waystones {[email protected] CREATE_REGISTRIES}
        villagernames_1.16-2.4.jar Villager Names {[email protected] CREATE_REGISTRIES}
        gravestone-1.16.1-1.0.3.jar Gravestone Mod {[email protected] CREATE_REGISTRIES}
        collective-1.16.1-1.35.jar Collective {[email protected] CREATE_REGISTRIES}
        XaerosWorldMap_1.7.3_Forge_1.16.1.jar Xaero's World Map {[email protected] CREATE_REGISTRIES}
        comforts-FORGE-1.16.1-3.0.jar Comforts {[email protected] CREATE_REGISTRIES}
        citadel-1.2.0.jar Citadel {[email protected] CREATE_REGISTRIES}
        rats-6.0.3-1.16.1.jar Rats {[email protected] CREATE_REGISTRIES}
        sit-1.16.1-v1.3.jar Sit {[email protected] CREATE_REGISTRIES}
        [1.16.1]-additionalbars-1.4.1.jar Additional Bars {[email protected] CREATE_REGISTRIES}
        DoubleSlabs-1.16-3.0.3.jar Double Slabs {[email protected] CREATE_REGISTRIES}
        backpacked-1.4.4-1.16.1.jar Backpacked {[email protected] CREATE_REGISTRIES}
        decorative_blocks-1.16-0.2.jar Decorative Blocks {[email protected] CREATE_REGISTRIES}
        Bookshelf-1.16.1-6.0.1.jar Bookshelf {[email protected] CREATE_REGISTRIES}
        BotanyPots-1.16.1-3.0.2.jar BotanyPots {[email protected] ERROR}
        guardvillagers-1.16.1-1.1.0.jar Guard Villagers {[email protected] CREATE_REGISTRIES}
        bedspreads-FORGE-1.16.1-4.0.jar Bedspreads {[email protected] CREATE_REGISTRIES}
        carpetstairsmod-1.16.1_v1.4.6.jar Carpet Stairs Mod {[email protected] CREATE_REGISTRIES}
        byg-1.0.6.jar Oh The Biomes You'll Go {[email protected] CREATE_REGISTRIES}
        forge-1.16.1-32.0.61-universal.jar Forge {[email protected] CREATE_REGISTRIES}
        AppleSkin-mc1.16.1-forge-1.0.14.jar AppleSkin {[email protected] CREATE_REGISTRIES}
        SimpleOres2-1.16.1-2.2.0.0.jar Simple Ores {[email protected] CREATE_REGISTRIES}
        DarkPaintings-1.16.1-2.0.1.jar DarkPaintings {[email protected] CREATE_REGISTRIES}
        structure-gel-api-1.16.1-1.1.1.jar Structure Gel API {[email protected] CREATE_REGISTRIES}
        xptome-1.16.1-v1.1.5.jar XP Tome {[email protected] CREATE_REGISTRIES}
        farlanders-1.16.1-1.3.2.jar The Farlanders {[email protected] CREATE_REGISTRIES}
    Launched Version: 1.16.1-forge-32.0.61
    Backend library: LWJGL version 3.2.2 build 10
    Backend API: Intel(R) HD Graphics 520 GL version 4.5.0 - Build 25.20.100.6518, Intel
    GL Caps: Using framebuffer using OpenGL 3.0
    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to 'forge'
    Type: Client (map_client.txt)
    CPU: 4x Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
    OptiFine Version: OptiFine_1.16.1_HD_U_G2_pre3
    OptiFine Build: 20200710-182133
    Render Distance Chunks: 8
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    Shaders: (internal)
    OpenGlVersion: 4.5.0 - Build 25.20.100.6518
    OpenGlRenderer: Intel(R) HD Graphics 520
    OpenGlVendor: Intel
    CpuCount: 4

Posted

First, you are using OptiFine; see the FAQ entry.

According to your crash report, it seems that the mod "Oh the Biomes You'll Go" is the one causing issues. Please try removing the mod and restarting Minecraft. If the issue does not occur, then report the issue to the mod's author. If the issue reoccurs, please post your debug.log using a paste site (Pastebin, Hastebin, GitHub Gist).

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello all. I'm currently grappling with the updateShape method in a custom class extending Block.  My code currently looks like this: The conditionals in CheckState are there to switch blockstate properties, which is working fine, as it functions correctly every time in getStateForPlacement.  The problem I'm running into is that when I update a state, the blocks seem to call CheckState with the position of the block which was changed updated last.  If I build a wall I can see the same change propagate across. My question thus is this: is updateShape sending its return to the neighbouring block?  Is each block not independently executing the updateShape method, thus inserting its own current position?  The first statement appears to be true, and the second false (each block is not independently executing the method). I have tried to fix this by saving the block's own position to a variable myPos at inception, and then feeding this in as CheckState(myPos) but this causes a worse outcome, where all blocks take the update of the first modified block, rather than just their neighbour.  This raises more questions than it answers, obviously: how is a different instance's variable propagating here?  I also tried changing it so that CheckState did not take a BlockPos, but had myPos built into the body - same problem. I have previously looked at neighbourUpdate and onNeighbourUpdate, but could not find a way to get this to work at all.  One post on here about updatePostPlacement and other methods has proven itself long superceded.  All other sources on the net seem to be out of date. Many thanks in advance for any help you might offer me, it's been several days now of trying to get this work and several weeks of generally trying to get round this roadblock.  - Sandermall
    • sorry, I might be stupid, but how do I open it? because the only options I have are too X out, copy it, which doesn't work and send crash report, which doesn't show it to me, also, sorry for taking so long.
    • Can you reproduce this with version 55.0.21? A whole lot of plant placement issues were just fixed in this PR.
    • Necro'ing that thread to ask if you found a solution ? I'm encountering the same crash on loading the world. I created the world in Creative to test my MP, went into survival to test combat, died, crashed on respawn and since then crash on loading the world. Deactivating Oculus isn't fixing it either, and I don't have Optifine (Twilight forest is incompatible)
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.