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Featured Replies

Posted

Hey, i have a problem in my GUI, actually in the actionPerformed.

 

I want to set fire to an entity when i click a button, but it crashes when i press it in the eclipse test mode, but if i want to set fire to the player, i can do it (i know that there is just one player and a lot of entities). 

The thing is that, when i right click an entity it opens the GUI, so, when i click the button, the entity that is going to be setted in fire is that one whose i openned the GUI.

I havent tried yet, but i will:

 

Instead of:

	public GUINino(EntityPlayer player) 
{

}

 

Make it:

public GUINino(EntityPlayer par1EntityPlayer, EntityPigeon par2EntityPigeon)
{
PAR1 BLA BLA
}

PS: I know that i should put some world stuff, i will work on it...

 

--

 

When i set fire to the player i use the "mc" stuff. Eg:

this.mc.ThePlayer.setFire(timesettingfire)

But when i try to set fire in my entity i use:

this.nino.setFire(

  <<I created a field for nino, dont worry ;)<<

 

 

 

So guys, i wish if anyone of you readers could help me

 

 

See ya

 

 

 

  • Author

So, i did this

public GUINino(EntityPlayer par1EntityPlayer, EntityNino par2EntityNino) 
{
	this.nino = par2EntityNino;
}

 

And it is still giving crash in the same line of code (95) the line of the setting fire stuff

 

public void actionPerformed(GuiButton par1GuiButton)
{
	 if (par1GuiButton.enabled)
	 {
		 if (par1GuiButton.id == 1)
		 {
			 this.mc.thePlayer.closeScreen();
		 }

		 else if (par1GuiButton.id == 2)
		 {
>>>>>			 this.nino.setFire(9);                                <<<<<<
		 }
	 }

}

 

 

Thats all i have got, i will try look at another class out there and wait for replys

 

See ya

  • Author

I have tried to, when i click the button, there will show off a message (like the player sayng) and that message will set fire in the entity, but i am really really really noob in chat things, so i will keep trying the common way

My guess:

 

GUI is client side

Entity is server side

 

Entity variable ("nino") is null on client side because of client/server disparity (look up Packet Handlers).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Got it, but there is a way to, dont know, communicate the Entity that i used to open the GUI and then set fire at it.

 

Now that you said it came more clear to me, i will think about it, thank you man. Think about that /\/\/\/\/\//\/\/\/\/

 

 

-----

Edit

----

 

An exemple, that is really "far" is the container and the GUI, they work with those client and common proxy, and in the GUI, we do some

super(...) 

stuff

  • Author

Another problem that i am getting is at my GUI texture, i copied the code, and even doing that i didnt worked. I mean, in the first (less than a sec) it shows my texture, but after that, it gets like a font style, with happy faces, numbers, etc...

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