Posted July 14, 20205 yr I am attempting to port Lunatrius' `GeometryTessellator` code to 1.16 (https://github.com/Lunatrius/LunatriusCore/blob/master/src/main/java/com/github/lunatrius/core/client/renderer/GeometryTessellator.java). The code for 1.16's `Tessellator` and `BufferBuilder` classes are fully deobfuscated, but there's been some implementation changes that I do not understand. What happened to translation? I cannot find any reference to it, and this was pretty important (or annoying) in previous versions. What's happening with the multiple buffers and multiple draw modes? Previously you would just call `getDrawMode()` to get the current draw mode, but now there are multiple buffers in a list, each with a `DrawState`. How does this work?
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