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Posted

I'm trying to open the player's inventory by sending a packet server-side like I do with my custom inventory. But when I attempt this I get the error: Unable to construct this menu by type. I feel like maybe there's an easier way to do this, or maybe by using a vanilla Minecraft packet?

 

My packet code:

public class PacketOpenNormalInv {

    public PacketOpenNormalInv(PacketBuffer buf) { }

    public static void encode(PacketOpenNormalInv packet, PacketBuffer buf) { }

    public static void handle(final PacketOpenNormalInv packet, Supplier<NetworkEvent.Context> context) {
        NetworkEvent.Context ctx = context.get();
        ctx.enqueueWork(() -> {
            if (ctx.getSender() instanceof ServerPlayerEntity) {

                ctx.getSender().openContainer(new INamedContainerProvider() {
                    @Override
                    public ITextComponent getDisplayName() {
                        return new TranslationTextComponent("inventory");
                    }

                    @Nullable
                    @Override
                    public Container createMenu(int p_createMenu_1_, PlayerInventory p_createMenu_2_, PlayerEntity p_createMenu_3_) {

                        return new PlayerContainer(ctx.getSender().inventory, !ctx.getSender().world.isRemote, ctx.getSender());
                    }
                });
            }

        });

        ctx.setPacketHandled(true);
    }
}

 

Take a look at the usages of GameSettings#keyBindInventory (line 137).

Edited by Novârch

It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".

  • Author

Ah, thank you guys. So it seems that 

Minecraft.getInstance().displayGuiScreen

does the trick perfectly.

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