Posted July 19, 20205 yr I'm trying to open the player's inventory by sending a packet server-side like I do with my custom inventory. But when I attempt this I get the error: Unable to construct this menu by type. I feel like maybe there's an easier way to do this, or maybe by using a vanilla Minecraft packet? My packet code: public class PacketOpenNormalInv { public PacketOpenNormalInv(PacketBuffer buf) { } public static void encode(PacketOpenNormalInv packet, PacketBuffer buf) { } public static void handle(final PacketOpenNormalInv packet, Supplier<NetworkEvent.Context> context) { NetworkEvent.Context ctx = context.get(); ctx.enqueueWork(() -> { if (ctx.getSender() instanceof ServerPlayerEntity) { ctx.getSender().openContainer(new INamedContainerProvider() { @Override public ITextComponent getDisplayName() { return new TranslationTextComponent("inventory"); } @Nullable @Override public Container createMenu(int p_createMenu_1_, PlayerInventory p_createMenu_2_, PlayerEntity p_createMenu_3_) { return new PlayerContainer(ctx.getSender().inventory, !ctx.getSender().world.isRemote, ctx.getSender()); } }); } }); ctx.setPacketHandled(true); } }
July 19, 20205 yr Take a look at the usages of GameSettings#keyBindInventory (line 137). Edited July 19, 20205 yr by Novârch It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".
July 19, 20205 yr Author Ah, thank you guys. So it seems that Minecraft.getInstance().displayGuiScreen does the trick perfectly.
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