Jump to content

Rendering a projectile


Nieue

Recommended Posts

Hello, I've recently created a ranged weapon and I've followed the tutorial on the wiki. But when I get to part 3 (http://www.minecraftforge.net/wiki/Tutorials/Blaster_Rifle_part_3) it only gives you the information on how to render a projectile with a model. But I want a projectile that looks exactly like an item. For example when you throw a snowball.

 

Render Class

 

package mods.DennisMod.COMMON;

 

import org.lwjgl.opengl.GL11;

import org.lwjgl.opengl.GL12;

 

import net.minecraft.client.renderer.Tessellator;

import net.minecraft.client.renderer.entity.Render;

import net.minecraft.client.renderer.entity.RenderSnowball;

import net.minecraft.entity.Entity;

import net.minecraft.item.Item;

import net.minecraft.util.Icon;

 

public class RenderIHBullet extends Render {

    private Item IronBullet;

 

@Override

public void doRender(Entity entity, double d0, double d1, double d2,

float f, float f1) {

// TODO Auto-generated method stub

}

 

}

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.