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Intensive Light Beam


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I suggest you check enderdragon class out, probably in a onDeath() method or something like that


if (this.health <= 0)


            var1 = (this.rand.nextFloat() - 0.5F) * 8.0F;

            var26 = (this.rand.nextFloat() - 0.5F) * 4.0F;

            var3 = (this.rand.nextFloat() - 0.5F) * 8.0F;

            this.worldObj.spawnParticle("largeexplode", this.posX + (double)var1, this.posY + 2.0D + (double)var26, this.posZ + (double)var3, 0.0D, 0.0D, 0.0D);



thats what I found in EntityDragon

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