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Posted

Hello! So around a year ago I had been playing on forge 1.12.2 for Minecraft which had been working perfectly, but a mod I was using got updated to 1.14.4 so I thought I should try it out instead. When I first tried to use Forge 1.14.4 it just crashed for some reason ( With no mods in my mod folder). I tried going back to 1.12.2 but that also started to crash aswell. I’ve tried YouTube and Google but I cannot find any way to fix this problem. Does anyone know how this problem can be resolved? ( I also have tried updating Java but after doing that nothing had changed so I assume it must be something else causing it to crash )

Posted

Provide the debug.log for 1.14 as described in my signature below

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted

I’ve looked through my .minecraft folder but I can’t find the debug log anywhere. Maybe I’m looking in the wrong place?

Posted

It will be in .minecraft/logs unless you're using Twitch

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted

Okay, I found a folder of it but.. it just shows a ton of nonsense. I could provide a screenshot? (The thing I’m clicking on is called debug-1.log not sure if that’s the correct one, there are also 5 of those but they all show the same thing)

Posted

I’ve searched for files but it only shows the following. 😧

debug

debug-1.log

debug-2.log

debug-3.log

debug-4.log

debug-5.log

Posted

Do you know how I could turn the feature off? Sorry if I'm being a little difficult to handle I don't know much about this stuff. 😞

 

Posted

Oh okay, should I try to find the file without the ".log" or "debug" if it exists? My apologies again about not really knowing how this stuff works but I'm trying my best to understand. 

Posted (edited)

I'm sorry I guess I'm a bit confused, I don't know how to remove the file extension. 

 

Edit: Oooh I think I may see.. do I rename "debug" to "debug.log"? or does it not work that way?

Edited by Exo
Posted

Nobody is telling you to rename anything...

Windows is hiding the file extension and when the .log extension is hidden by Windows debug.log gets displayed as debug, so that's the file you should provide

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted

This is what's in the folder.

 

[29Jul2020 10:56:04.662] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--username, Somerlyn, --version, 1.14.4-forge-28.2.0, --gameDir, C:\Users\brynd\AppData\Roaming\.minecraft, --assetsDir, C:\Users\brynd\AppData\Roaming\.minecraft\assets, --assetIndex, 1.14, --uuid, f945d3ae42db40058f78cdc8ac70adb2, --accessToken, ????????, --userType, mojang, --versionType, release, --launchTarget, fmlclient, --fml.forgeVersion, 28.2.0, --fml.mcVersion, 1.14.4, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20190829.143755]
[29Jul2020 10:56:05.698] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 4.1.0+62+5bfa59b starting: java version 1.8.0_51 by Oracle Corporation
[29Jul2020 10:56:05.776] [main/DEBUG] [cpw.mods.modlauncher.LaunchServiceHandler/MODLAUNCHER]: Found launch services [minecraft,testharness,fmlclient,fmlserver]
[29Jul2020 10:56:05.807] [main/DEBUG] [cpw.mods.modlauncher.NameMappingServiceHandler/MODLAUNCHER]: Found naming services : []
[29Jul2020 10:56:05.854] [main/DEBUG] [cpw.mods.modlauncher.LaunchPluginHandler/MODLAUNCHER]: Found launch plugins: [eventbus,object_holder_definalize,runtime_enum_extender,accesstransformer,capability_inject_definalize,runtimedistcleaner]
[29Jul2020 10:56:05.901] [main/DEBUG] [cpw.mods.modlauncher.TransformationServicesHandler/MODLAUNCHER]: Discovering transformation services
[29Jul2020 10:56:05.963] [main/DEBUG] [cpw.mods.modlauncher.TransformationServicesHandler/MODLAUNCHER]: Found additional transformation services from discovery services: []
[29Jul2020 10:56:06.073] [main/DEBUG] [cpw.mods.modlauncher.TransformationServicesHandler/MODLAUNCHER]: Found transformer services : [fml]
[29Jul2020 10:56:06.073] [main/DEBUG] [cpw.mods.modlauncher.TransformationServicesHandler/MODLAUNCHER]: Transformation services loading
[29Jul2020 10:56:06.088] [main/DEBUG] [cpw.mods.modlauncher.TransformationServiceDecorator/MODLAUNCHER]: Loading service fml
[29Jul2020 10:56:06.088] [main/DEBUG] [net.minecraftforge.fml.loading.FMLServiceProvider/]: Injecting tracing printstreams for STDOUT/STDERR.
[29Jul2020 10:56:06.088] [main/DEBUG] [net.minecraftforge.fml.loading.LauncherVersion/CORE]: Found FMLLauncher version 28.2
[29Jul2020 10:56:06.088] [main/DEBUG] [net.minecraftforge.fml.loading.FMLLoader/CORE]: FML 28.2 loading
[29Jul2020 10:56:06.088] [main/DEBUG] [net.minecraftforge.fml.loading.FMLLoader/CORE]: FML found ModLauncher version : 4.1.0+62+5bfa59b
[29Jul2020 10:56:06.088] [main/DEBUG] [net.minecraftforge.fml.loading.FMLLoader/CORE]: Initializing modjar URL handler
[29Jul2020 10:56:06.104] [main/DEBUG] [net.minecraftforge.fml.loading.FMLLoader/CORE]: FML found AccessTransformer version : 1.0.1-milestone.0.1+94458e7+46+94458e7
[29Jul2020 10:56:06.104] [main/DEBUG] [net.minecraftforge.fml.loading.FMLLoader/CORE]: FML found EventBus version : 1.0.0+54+3f83a9e
[29Jul2020 10:56:06.104] [main/DEBUG] [net.minecraftforge.fml.loading.FMLLoader/CORE]: Found Runtime Dist Cleaner
[29Jul2020 10:56:06.120] [main/DEBUG] [net.minecraftforge.fml.loading.FMLLoader/CORE]: FML found CoreMod version : 1.0.0+4+e6fed88
[29Jul2020 10:56:06.120] [main/DEBUG] [net.minecraftforge.fml.loading.FMLLoader/CORE]: Found ForgeSPI package implementation version 1.5.0+6+478760f
[29Jul2020 10:56:06.120] [main/DEBUG] [net.minecraftforge.fml.loading.FMLLoader/CORE]: Found ForgeSPI package specification 3
[29Jul2020 10:56:09.337] [main/INFO] [net.minecraftforge.fml.loading.FixSSL/CORE]: Added Lets Encrypt root certificates as additional trust
[29Jul2020 10:56:09.337] [main/DEBUG] [cpw.mods.modlauncher.TransformationServiceDecorator/MODLAUNCHER]: Loaded service fml
[29Jul2020 10:56:09.400] [main/DEBUG] [cpw.mods.modlauncher.TransformationServicesHandler/MODLAUNCHER]: Configuring option handling for services
[29Jul2020 10:56:09.446] [main/DEBUG] [cpw.mods.modlauncher.TransformationServicesHandler/MODLAUNCHER]: Transformation services initializing
[29Jul2020 10:56:09.446] [main/DEBUG] [cpw.mods.modlauncher.TransformationServiceDecorator/MODLAUNCHER]: Initializing transformation service fml
[29Jul2020 10:56:09.446] [main/DEBUG] [net.minecraftforge.fml.loading.FMLServiceProvider/CORE]: Setting up basic FML game directories
[29Jul2020 10:56:09.446] [main/DEBUG] [net.minecraftforge.fml.loading.FileUtils/CORE]: Found existing GAMEDIR directory : C:\Users\brynd\AppData\Roaming\.minecraft
[29Jul2020 10:56:09.462] [main/DEBUG] [net.minecraftforge.fml.loading.FMLPaths/CORE]: Path GAMEDIR is C:\Users\brynd\AppData\Roaming\.minecraft
[29Jul2020 10:56:09.462] [main/DEBUG] [net.minecraftforge.fml.loading.FileUtils/CORE]: Found existing MODSDIR directory : C:\Users\brynd\AppData\Roaming\.minecraft\mods
[29Jul2020 10:56:09.462] [main/DEBUG] [net.minecraftforge.fml.loading.FMLPaths/CORE]: Path MODSDIR is C:\Users\brynd\AppData\Roaming\.minecraft\mods
[29Jul2020 10:56:09.478] [main/DEBUG] [net.minecraftforge.fml.loading.FileUtils/CORE]: Found existing CONFIGDIR directory : C:\Users\brynd\AppData\Roaming\.minecraft\config
[29Jul2020 10:56:09.478] [main/DEBUG] [net.minecraftforge.fml.loading.FMLPaths/CORE]: Path CONFIGDIR is C:\Users\brynd\AppData\Roaming\.minecraft\config
[29Jul2020 10:56:09.478] [main/DEBUG] [net.minecraftforge.fml.loading.FMLPaths/CORE]: Path FMLCONFIG is C:\Users\brynd\AppData\Roaming\.minecraft\config\fml.toml
[29Jul2020 10:56:09.478] [main/DEBUG] [net.minecraftforge.fml.loading.FMLServiceProvider/CORE]: Loading configuration
[29Jul2020 10:56:09.712] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: com.electronwill.nightconfig.core.io.ParsingException: Not enough data available
[29Jul2020 10:56:09.712] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at com.electronwill.nightconfig.core.io.ParsingException.notEnoughData(ParsingException.java:22)
[29Jul2020 10:56:09.712] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at com.electronwill.nightconfig.core.io.ReaderInput.directReadChar(ReaderInput.java:36)
[29Jul2020 10:56:09.712] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at com.electronwill.nightconfig.core.io.AbstractInput.readChar(AbstractInput.java:49)
[29Jul2020 10:56:09.712] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at com.electronwill.nightconfig.core.io.AbstractInput.readCharsUntil(AbstractInput.java:123)
[29Jul2020 10:56:09.728] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at com.electronwill.nightconfig.toml.TableParser.parseKey(TableParser.java:166)
[29Jul2020 10:56:09.728] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at com.electronwill.nightconfig.toml.TableParser.parseDottedKey(TableParser.java:145)
[29Jul2020 10:56:09.728] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at com.electronwill.nightconfig.toml.TableParser.parseNormal(TableParser.java:55)
[29Jul2020 10:56:09.728] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at com.electronwill.nightconfig.toml.TomlParser.parse(TomlParser.java:44)
[29Jul2020 10:56:09.728] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at com.electronwill.nightconfig.toml.TomlParser.parse(TomlParser.java:37)
[29Jul2020 10:56:09.728] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:113)
[29Jul2020 10:56:09.728] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:219)
[29Jul2020 10:56:09.728] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:202)
[29Jul2020 10:56:09.728] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at com.electronwill.nightconfig.core.file.WriteSyncFileConfig.load(WriteSyncFileConfig.java:73)
[29Jul2020 10:56:09.728] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at com.electronwill.nightconfig.core.file.AutoreloadFileConfig.load(AutoreloadFileConfig.java:41)
[29Jul2020 10:56:09.728] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at com.electronwill.nightconfig.core.file.AutosaveCommentedFileConfig.load(AutosaveCommentedFileConfig.java:85)
[29Jul2020 10:56:09.728] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at net.minecraftforge.fml.loading.FMLConfig.loadFrom(FMLConfig.java:57)
[29Jul2020 10:56:09.743] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at net.minecraftforge.fml.loading.FMLConfig.load(FMLConfig.java:69)
[29Jul2020 10:56:09.743] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at net.minecraftforge.fml.loading.FMLServiceProvider.initialize(FMLServiceProvider.java:81)
[29Jul2020 10:56:09.743] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at cpw.mods.modlauncher.TransformationServiceDecorator.onInitialize(TransformationServiceDecorator.java:68)
[29Jul2020 10:56:09.743] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at cpw.mods.modlauncher.TransformationServicesHandler.lambda$initialiseTransformationServices$7(TransformationServicesHandler.java:107)
[29Jul2020 10:56:09.743] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at cpw.mods.modlauncher.TransformationServicesHandler$$Lambda$84/187472540.accept(Unknown Source)
[29Jul2020 10:56:09.743] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at java.util.HashMap$Values.forEach(HashMap.java:972)
[29Jul2020 10:56:09.743] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at cpw.mods.modlauncher.TransformationServicesHandler.initialiseTransformationServices(TransformationServicesHandler.java:107)
[29Jul2020 10:56:09.743] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at cpw.mods.modlauncher.TransformationServicesHandler.initializeTransformationServices(TransformationServicesHandler.java:59)
[29Jul2020 10:56:09.743] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at cpw.mods.modlauncher.Launcher.run(Launcher.java:75)
[29Jul2020 10:56:09.743] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at cpw.mods.modlauncher.Launcher.main(Launcher.java:65)
 

Posted

If you haven't made any config changes, delete fml.toml from your config folder

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted

I checked my config folder but fml.toml isn't there so it might've been removed already? I do see something that just says "fml" but the note is empty.

Posted

That sounds like fml.toml with Windows hiding the .toml extension, delete it

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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