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Question about Effect Instances


lolkuro

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I tried making a food item, it works well in-game but in the IntelliJ it says that the method is deprecated. Is it okay to leave it like this, or is there another way to do it?

 

Here's my code:

public class Apricot extends Item {
    public Apricot() {
        super(new Item.Properties()
                .group(Apricus.TAB)
                .food(new Food.Builder()
                        .effect(new EffectInstance(Effects.STRENGTH, 2400, 1), 1.0F)
                        .effect(new EffectInstance(Effects.REGENERATION, 400, 2), 1.0F)
                        .hunger(7)
                        .saturation(1.2f)
                        .setAlwaysEdible()
                        .build()
                        )


        );
    }
}
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  • 3 months later...
On 8/3/2020 at 2:55 AM, lolkuro said:

I tried making a food item, it works well in-game but in the IntelliJ it says that the method is deprecated. Is it okay to leave it like this, or is there another way to do it?

 

Here's my code:


public class Apricot extends Item {
    public Apricot() {
        super(new Item.Properties()
                .group(Apricus.TAB)
                .food(new Food.Builder()
                        .effect(new EffectInstance(Effects.STRENGTH, 2400, 1), 1.0F)
                        .effect(new EffectInstance(Effects.REGENERATION, 400, 2), 1.0F)
                        .hunger(7)
                        .saturation(1.2f)
                        .setAlwaysEdible()
                        .build()
                        )


        );
    }
}

Here you have an example of how to use the Supplier<EffectInstance>

 

// (effect, duration 15 secs, level+), probability 1=100%
.effect(() -> new EffectInstance(Effects.NAUSEA, 10*20, 0), 0.7f)
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