Posted August 3, 20205 yr Hello there! I'm currently working on a personal mod, and I have a number of custom items I want to show up as loot in dungeon chests. I've taken a look at the Global Loot Modifier documentation, as well as the 1.13.x loot table documentation. I have a couple of problems: 1. In my hour of internet searching I cannot find anything on conditions (as part of the serialized json) related to dungeon chests. 2. The import statements: import net.minecraftforge.common.loot.GlobalLootModifierSerializer; import net.minecraftforge.common.loot.LootModifier; ...Are not importing correctly, and are showing up red wherever I use them. Some further information: I'm currently using VSCode as a development environment. The Items in question are simple items, and their only purpose is to be crafted into other items. If there is an easier way that does not interfere with other potential mods, I will get on my knees and beg you for the documentation. If there is any more information I need to provide, please reply and let me know. As a side note, this is a very simple action I'm trying to do. It should not in any way require the confusing mess that is the Global Loot Modifier, especially when the documentation is barebones. If this is the only way to do it, there should be significantly more documentation. Such a simple action should not require this much work.
August 3, 20205 yr Author I was thinking that might be the problem with the imports, and i'll try that. Have any advice on making a serialized json for this specific issue?
August 3, 20205 yr There is the LootTableLoad event, in which you can add itemstacks to dungeon loot tables. Perhaps that would be less fussy?
August 3, 20205 yr Author Thanks for all the feedback, everyone. One thing that has come out of this is that there needs to be a comprehensive, easy to understand tutorial on altering/creating loot. I still don't quite understand how to implement some of this advice, but I will ponder over it and reply again with updates. Edited August 3, 20205 yr by Salthin typo
August 3, 20205 yr Author Thank you! I'm taking a break on this, but I will definitely look into all of these options.
August 3, 20205 yr 3 hours ago, diesieben07 said: LootTableLoad event is the old, deprecated way of modifying loot. Loot modifiers should be used. It is? Even in 1.16.1, there's no indication anywhere that LootTableLoad event is deprecated. It's not that I disbelieve you, I just can't help but think that if there is a preference for modders to use one method over another, 'telling them' might be useful. But now I'm veering off-topic, and as @Salthin seems content, I'll step away.
August 3, 20205 yr Modifying loot tables directly is not inter-mod compatible. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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