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[1.16.1] [Solved?] Minecraft.objectMouseOver ignores my entity


Dzuchun

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I'm creating a custom entity now. I've overriden attackEntityFrom(DamageSource, float) method for it, but it seems like it is never called, even if I hit my entity in creative mode.

Then, for debug purposes, I subscribed to some client tick event and logged Minecraft.objectMouseOver.getType().toString(). As expected, my entity is just ignored by raytracing.

F3+B overlay shows a perfect 1x1x1 box around my entity, that I obviously should hit. Entity exists on both client and server (I can /kill it and it's rendered).

 

So, here comes a question: what should I define for raytracing to notice my entity?

Edited by Dzuchun
solved?

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10 hours ago, poopoodice said:

You need to set the size of your entity type, and call setPosition() which eventually sets the bounding box of the entity.

Of course, I set the size, that's why

11 hours ago, Dzuchun said:

F3+B overlay shows a perfect 1x1x1 box around my entity

Also, I call recalculateSize method inside entity constructor (after calling superclass constructor). It seem to recenter bounding box as well.

Edited by Dzuchun

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