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Posted (edited)

I see...it seems that the NetherVegetationFeature is tied to the vegetal biomes, what a surprise 🤔 ...there is another solution if you want your block to spawn also in the Nether Wastes, and thats to use the Decoration#UNDERGROUND_DECORATION (also VEGETATION is fine) stage and Feature#RANDOM_PATCH configured with a BlockClusterFeatureConfig. If you look into the NetherWastesBiome class you will see how mushrooms are generated there. Use a similar code to generate your bush adjusting the values you need. Your initial code for the BlockClusterFeatureConfig was not set up correctly and thats why it wasn't working. There is a function inside BlockClusterFeatureConfig.Builder which is func_227317_b_() which basically sets a boolean field (also not mapped for me) inside the class. I tested and it seems that you need to chain also that method to the Builder, otherwise your block won't show up. This should definitely solve your problems

Edited by Beethoven92

Check out the port of the BetterEnd fabric mod (WIP): https://www.curseforge.com/minecraft/mc-mods/betterend-forge-port

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