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@Mod(Main.MODID) @Mod.EventBusSubscriber(modid = Main.MODID) public class Main{ public static final String MODID = "main"; @SubscribeEvent public static void setup(final FMLCommonSetupEvent event) { System.out.println("I'm setting up!"); MinecraftForge.EVENT_BUS.register(new Fool()); MagicCape.register(); } }
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By diesieben07 · Posted
Yes, use getUniqueId instead of the name. -
where i can get uuid. from player entity? Should my entity implement it?
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By diesieben07 · Posted
How did you register it to the event bus?
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