Posted August 9, 20205 yr Hello guys, what would be the best way to apply blur effect on player's screen? So far I have tried loading the vanilla blur shader in RenderTickEvent, but the fps went down like crazy, so I'm looking for better alternatives. Am I even supposed to load shaders in RenderTick event?
August 9, 20205 yr Author wait neverming, turns out the fps drop issue is caused by shader loading every render tick because I messed up some code...
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