Posted August 11, 20205 yr Helo. So, I'm making a blue berry block that works fine, but the texture is filled with green in game. I tried .notSolid(), but that turned it to be filled with black. Pls help :< Have some lorem ispum.
August 11, 20205 yr Set the render type of the block in your client setup using RenderTypeLookup.setRenderLayer(block, rendertype); or make a shape for it Edited August 11, 20205 yr by poopoodice
August 11, 20205 yr Author 6 minutes ago, poopoodice said: Set the render type of the block in your client setup using RenderTypeLookup.setRenderLayer(block, rendertype); or make a shape for it Ok, but what RenderType do I use to make it transparent? Have some lorem ispum.
August 11, 20205 yr Author This right? private void doClientStuff(final FMLClientSetupEvent event) { RenderTypeLookup.setRenderLayer(Registry.BLUEBERRY_BUSH.get(), RenderType.getCutout()); } Have some lorem ispum.
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