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Posted

Helo.

 

So, I'm making a blue berry block that works fine, but the texture is filled with green in game. I tried .notSolid(), but that turned it to be filled with black.

Pls help

:< 

Have some lorem ispum.

Set the render type of the block in your client setup using

RenderTypeLookup.setRenderLayer(block, rendertype);

or make a shape for it

Edited by poopoodice

  • Author
6 minutes ago, poopoodice said:

Set the render type of the block in your client setup using


RenderTypeLookup.setRenderLayer(block, rendertype);

or make a shape for it

Ok, but what RenderType do I use to make it transparent?

Have some lorem ispum.

  • Author

This right?

private void doClientStuff(final FMLClientSetupEvent event) {
    RenderTypeLookup.setRenderLayer(Registry.BLUEBERRY_BUSH.get(), RenderType.getCutout());
}

Have some lorem ispum.

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