Posted August 11, 20205 yr Hello. I'm trying to make my Sweet Barry Bushes generate, but now the game crashes on startup. Here's the gen code: package com.pickleface.survival.world.gen; import com.google.common.collect.ImmutableSet; import com.pickleface.survival.Registry; import com.pickleface.survival.Survival; import com.pickleface.survival.blocks.BlueberryBush; import com.pickleface.survival.blocks.RaspberryBush; import net.minecraft.block.BlockState; import net.minecraft.block.Blocks; import net.minecraft.world.biome.Biome; import net.minecraft.world.biome.Biomes; import net.minecraft.world.gen.GenerationStage; import net.minecraft.world.gen.blockplacer.SimpleBlockPlacer; import net.minecraft.world.gen.blockstateprovider.SimpleBlockStateProvider; import net.minecraft.world.gen.feature.BlockClusterFeatureConfig; import net.minecraft.world.gen.feature.Feature; import net.minecraft.world.gen.placement.ChanceConfig; import net.minecraft.world.gen.placement.FrequencyConfig; import net.minecraft.world.gen.placement.Placement; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent; import net.minecraftforge.registries.ForgeRegistries; @Mod.EventBusSubscriber(modid = Survival.MOD_ID, bus = Mod.EventBusSubscriber.Bus.MOD) public class DecorationGen { // Get Stuff to Generate private static final BlockState BLUEBERRY_BUSH = (BlockState)Registry.BLUEBERRY_BUSH.get().getDefaultState().with(BlueberryBush.AGE, 3); private static final BlockState RASPBERRY_BUSH = (BlockState)Registry.RASPBERRY_BUSH.get().getDefaultState().with(RaspberryBush.AGE, 3); // Make Config With Stuff public static final BlockClusterFeatureConfig BLUEBERRY_BUSH_CONFIG = (new BlockClusterFeatureConfig.Builder(new SimpleBlockStateProvider(BLUEBERRY_BUSH), SimpleBlockPlacer.field_236447_c_)).tries(64).whitelist(ImmutableSet.of(Blocks.GRASS_BLOCK.getBlock())).func_227317_b_().build(); public static final BlockClusterFeatureConfig RASPBERRY_BUSH_CONFIG = (new BlockClusterFeatureConfig.Builder(new SimpleBlockStateProvider(RASPBERRY_BUSH), SimpleBlockPlacer.field_236447_c_)).tries(64).whitelist(ImmutableSet.of(Blocks.GRASS_BLOCK.getBlock())).func_227317_b_().build(); @SubscribeEvent public static void generateDecorations(final FMLCommonSetupEvent event) { for (Biome biome : ForgeRegistries.BIOMES) { if (biome == Biomes.PLAINS) { biome.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.withConfiguration(BLUEBERRY_BUSH_CONFIG).withPlacement(Placement.COUNT_HEIGHTMAP_DOUBLE.configure(new FrequencyConfig(1)))); } if (biome == Biomes.SUNFLOWER_PLAINS) { biome.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.withConfiguration(BLUEBERRY_BUSH_CONFIG).withPlacement(Placement.CHANCE_HEIGHTMAP_DOUBLE.configure(new ChanceConfig(12)))); } if (biome == Biomes.FOREST) { biome.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.withConfiguration(RASPBERRY_BUSH_CONFIG).withPlacement(Placement.CHANCE_HEIGHTMAP_DOUBLE.configure(new ChanceConfig(12)))); } if (biome == Biomes.BIRCH_FOREST) { biome.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.withConfiguration(RASPBERRY_BUSH_CONFIG).withPlacement(Placement.CHANCE_HEIGHTMAP_DOUBLE.configure(new ChanceConfig(12)))); } if (biome == Biomes.FLOWER_FOREST) { biome.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.withConfiguration(RASPBERRY_BUSH_CONFIG).withPlacement(Placement.CHANCE_HEIGHTMAP_DOUBLE.configure(new ChanceConfig(6)))); } if (biome == Biomes.DARK_FOREST) { biome.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.withConfiguration(RASPBERRY_BUSH_CONFIG).withPlacement(Placement.CHANCE_HEIGHTMAP_DOUBLE.configure(new ChanceConfig(18)))); } if (biome == Biomes.JUNGLE_EDGE) { biome.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.withConfiguration(BLUEBERRY_BUSH_CONFIG).withPlacement(Placement.CHANCE_HEIGHTMAP_DOUBLE.configure(new ChanceConfig(24)))); biome.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.withConfiguration(RASPBERRY_BUSH_CONFIG).withPlacement(Placement.CHANCE_HEIGHTMAP_DOUBLE.configure(new ChanceConfig(24)))); } if (biome == Biomes.JUNGLE) { biome.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.withConfiguration(BLUEBERRY_BUSH_CONFIG).withPlacement(Placement.CHANCE_HEIGHTMAP_DOUBLE.configure(new ChanceConfig(24)))); biome.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.withConfiguration(RASPBERRY_BUSH_CONFIG).withPlacement(Placement.CHANCE_HEIGHTMAP_DOUBLE.configure(new ChanceConfig(24)))); } if (biome == Biomes.MODIFIED_JUNGLE) { biome.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.withConfiguration(BLUEBERRY_BUSH_CONFIG).withPlacement(Placement.CHANCE_HEIGHTMAP_DOUBLE.configure(new ChanceConfig(24)))); biome.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.withConfiguration(RASPBERRY_BUSH_CONFIG).withPlacement(Placement.CHANCE_HEIGHTMAP_DOUBLE.configure(new ChanceConfig(24)))); } } } } Any help is appreciated. Thanks. Edited August 11, 20205 yr by Pickle_Face5 Typo Have some lorem ispum.
August 12, 20205 yr 5 hours ago, Pickle_Face5 said: private static final BlockState BLUEBERRY_BUSH = (BlockState)Registry.BLUEBERRY_BUSH.get().getDefaultState().with(BlueberryBush.AGE, 3); private static final BlockState RASPBERRY_BUSH = (BlockState)Registry.RASPBERRY_BUSH.get().getDefaultState().with(RaspberryBush.AGE, 3); You can't really do this. When the class is first called by the event bus loader, it will declare these variables prior to the registry phase. So, it will initialize both of these values to null. Just create the variables locally in the event since you're not using them anywhere else. Two more things, if you need to cast the value to BlockState, you're doing BlockStates wrong. Second, everything must be wrapped in a DeferredWorkQueue as everything you're doing is not thread-safe.
August 12, 20205 yr Author 21 minutes ago, ChampionAsh5357 said: You can't really do this. When the class is first called by the event bus loader, it will declare these variables prior to the registry phase. So, it will initialize both of these values to null. Just create the variables locally in the event since you're not using them anywhere else. Two more things, if you need to cast the value to BlockState, you're doing BlockStates wrong. Second, everything must be wrapped in a DeferredWorkQueue as everything you're doing is not thread-safe. Thanks for the tip! Can you give the updated piece of code though? I'm pretty bad a following tips Also, that explais the 'null' values. When I go ingame, it says null. Have some lorem ispum.
August 12, 20205 yr Author 6 hours ago, diesieben07 said: Didn't we already have this in a previous thread? Yes we did. Stop initializing everything in static initializers. Works now. Here's my code: package com.pickleface.survival.world.gen; import com.google.common.collect.ImmutableSet; import com.pickleface.survival.Registry; import com.pickleface.survival.Survival; import com.pickleface.survival.blocks.BlueberryBush; import com.pickleface.survival.blocks.RaspberryBush; import net.minecraft.block.Blocks; import net.minecraft.world.biome.Biome; import net.minecraft.world.biome.Biomes; import net.minecraft.world.gen.GenerationStage; import net.minecraft.world.gen.blockplacer.SimpleBlockPlacer; import net.minecraft.world.gen.blockstateprovider.SimpleBlockStateProvider; import net.minecraft.world.gen.feature.BlockClusterFeatureConfig; import net.minecraft.world.gen.feature.Feature; import net.minecraft.world.gen.placement.ChanceConfig; import net.minecraft.world.gen.placement.FrequencyConfig; import net.minecraft.world.gen.placement.Placement; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent; import net.minecraftforge.registries.ForgeRegistries; @Mod.EventBusSubscriber(modid = Survival.MOD_ID, bus = Mod.EventBusSubscriber.Bus.MOD) public class DecorationGen { // Get Stuff to Generate //private static final BlockState BLUEBERRY_BUSH = Registry.BLUEBERRY_BUSH.get().getDefaultState().with(BlueberryBush.AGE, 3); //private static final BlockState RASPBERRY_BUSH = Registry.RASPBERRY_BUSH.get().getDefaultState().with(RaspberryBush.AGE, 3); // Make Config With Stuff //public static final BlockClusterFeatureConfig BLUEBERRY_BUSH_CONFIG = (new BlockClusterFeatureConfig.Builder(new SimpleBlockStateProvider(Registry.BLUEBERRY_BUSH.get().getDefaultState().with(BlueberryBush.AGE, 3)), SimpleBlockPlacer.field_236447_c_)).tries(64).whitelist(ImmutableSet.of(Blocks.GRASS_BLOCK.getBlock())).func_227317_b_().build(); //public static final BlockClusterFeatureConfig RASPBERRY_BUSH_CONFIG = (new BlockClusterFeatureConfig.Builder(new SimpleBlockStateProvider(RASPBERRY_BUSH), SimpleBlockPlacer.field_236447_c_)).tries(64).whitelist(ImmutableSet.of(Blocks.GRASS_BLOCK.getBlock())).func_227317_b_().build(); @SubscribeEvent public static void generateDecorations(final FMLCommonSetupEvent event) { for (Biome biome : ForgeRegistries.BIOMES) { if (biome == Biomes.PLAINS) { biome.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.withConfiguration((new BlockClusterFeatureConfig.Builder(new SimpleBlockStateProvider(Registry.BLUEBERRY_BUSH.get().getDefaultState().with(BlueberryBush.AGE, 3)), SimpleBlockPlacer.field_236447_c_)).tries(64).whitelist(ImmutableSet.of(Blocks.GRASS_BLOCK.getBlock())).func_227317_b_().build()).withPlacement(Placement.COUNT_HEIGHTMAP_DOUBLE.configure(new FrequencyConfig(1)))); } if (biome == Biomes.SUNFLOWER_PLAINS) { biome.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.withConfiguration((new BlockClusterFeatureConfig.Builder(new SimpleBlockStateProvider(Registry.BLUEBERRY_BUSH.get().getDefaultState().with(BlueberryBush.AGE, 3)), SimpleBlockPlacer.field_236447_c_)).tries(64).whitelist(ImmutableSet.of(Blocks.GRASS_BLOCK.getBlock())).func_227317_b_().build()).withPlacement(Placement.COUNT_HEIGHTMAP_DOUBLE.configure(new FrequencyConfig(1)))); } if (biome == Biomes.FOREST) { biome.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.withConfiguration((new BlockClusterFeatureConfig.Builder(new SimpleBlockStateProvider(Registry.RASPBERRY_BUSH.get().getDefaultState().with(RaspberryBush.AGE, 3)), SimpleBlockPlacer.field_236447_c_)).tries(64).whitelist(ImmutableSet.of(Blocks.GRASS_BLOCK.getBlock())).func_227317_b_().build()).withPlacement(Placement.CHANCE_HEIGHTMAP_DOUBLE.configure(new ChanceConfig(12)))); } if (biome == Biomes.BIRCH_FOREST) { biome.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.withConfiguration((new BlockClusterFeatureConfig.Builder(new SimpleBlockStateProvider(Registry.RASPBERRY_BUSH.get().getDefaultState().with(RaspberryBush.AGE, 3)), SimpleBlockPlacer.field_236447_c_)).tries(64).whitelist(ImmutableSet.of(Blocks.GRASS_BLOCK.getBlock())).func_227317_b_().build()).withPlacement(Placement.CHANCE_HEIGHTMAP_DOUBLE.configure(new ChanceConfig(12)))); } if (biome == Biomes.FLOWER_FOREST) { biome.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.withConfiguration((new BlockClusterFeatureConfig.Builder(new SimpleBlockStateProvider(Registry.RASPBERRY_BUSH.get().getDefaultState().with(RaspberryBush.AGE, 3)), SimpleBlockPlacer.field_236447_c_)).tries(64).whitelist(ImmutableSet.of(Blocks.GRASS_BLOCK.getBlock())).func_227317_b_().build()).withPlacement(Placement.CHANCE_HEIGHTMAP_DOUBLE.configure(new ChanceConfig(12)))); } if (biome == Biomes.DARK_FOREST) { biome.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.withConfiguration((new BlockClusterFeatureConfig.Builder(new SimpleBlockStateProvider(Registry.RASPBERRY_BUSH.get().getDefaultState().with(RaspberryBush.AGE, 3)), SimpleBlockPlacer.field_236447_c_)).tries(64).whitelist(ImmutableSet.of(Blocks.GRASS_BLOCK.getBlock())).func_227317_b_().build()).withPlacement(Placement.CHANCE_HEIGHTMAP_DOUBLE.configure(new ChanceConfig(12)))); } if (biome == Biomes.JUNGLE_EDGE) { biome.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.withConfiguration((new BlockClusterFeatureConfig.Builder(new SimpleBlockStateProvider(Registry.BLUEBERRY_BUSH.get().getDefaultState().with(BlueberryBush.AGE, 3)), SimpleBlockPlacer.field_236447_c_)).tries(64).whitelist(ImmutableSet.of(Blocks.GRASS_BLOCK.getBlock())).func_227317_b_().build()).withPlacement(Placement.COUNT_HEIGHTMAP_DOUBLE.configure(new FrequencyConfig(1)))); biome.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.withConfiguration((new BlockClusterFeatureConfig.Builder(new SimpleBlockStateProvider(Registry.RASPBERRY_BUSH.get().getDefaultState().with(RaspberryBush.AGE, 3)), SimpleBlockPlacer.field_236447_c_)).tries(64).whitelist(ImmutableSet.of(Blocks.GRASS_BLOCK.getBlock())).func_227317_b_().build()).withPlacement(Placement.CHANCE_HEIGHTMAP_DOUBLE.configure(new ChanceConfig(12)))); } if (biome == Biomes.JUNGLE) { biome.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.withConfiguration((new BlockClusterFeatureConfig.Builder(new SimpleBlockStateProvider(Registry.BLUEBERRY_BUSH.get().getDefaultState().with(BlueberryBush.AGE, 3)), SimpleBlockPlacer.field_236447_c_)).tries(64).whitelist(ImmutableSet.of(Blocks.GRASS_BLOCK.getBlock())).func_227317_b_().build()).withPlacement(Placement.COUNT_HEIGHTMAP_DOUBLE.configure(new FrequencyConfig(1)))); biome.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.withConfiguration((new BlockClusterFeatureConfig.Builder(new SimpleBlockStateProvider(Registry.RASPBERRY_BUSH.get().getDefaultState().with(RaspberryBush.AGE, 3)), SimpleBlockPlacer.field_236447_c_)).tries(64).whitelist(ImmutableSet.of(Blocks.GRASS_BLOCK.getBlock())).func_227317_b_().build()).withPlacement(Placement.CHANCE_HEIGHTMAP_DOUBLE.configure(new ChanceConfig(12)))); } if (biome == Biomes.MODIFIED_JUNGLE) { biome.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.withConfiguration((new BlockClusterFeatureConfig.Builder(new SimpleBlockStateProvider(Registry.BLUEBERRY_BUSH.get().getDefaultState().with(BlueberryBush.AGE, 3)), SimpleBlockPlacer.field_236447_c_)).tries(64).whitelist(ImmutableSet.of(Blocks.GRASS_BLOCK.getBlock())).func_227317_b_().build()).withPlacement(Placement.COUNT_HEIGHTMAP_DOUBLE.configure(new FrequencyConfig(1)))); biome.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.withConfiguration((new BlockClusterFeatureConfig.Builder(new SimpleBlockStateProvider(Registry.RASPBERRY_BUSH.get().getDefaultState().with(RaspberryBush.AGE, 3)), SimpleBlockPlacer.field_236447_c_)).tries(64).whitelist(ImmutableSet.of(Blocks.GRASS_BLOCK.getBlock())).func_227317_b_().build()).withPlacement(Placement.CHANCE_HEIGHTMAP_DOUBLE.configure(new ChanceConfig(12)))); } } } } Have some lorem ispum.
August 12, 20205 yr Tip: you can declare your blockstates: final BlockState BLUEBERRY_BUSH = Registry.BLUEBERRY_BUSH.get().getDefaultState().with(BlueberryBush.AGE, 3); final BlockState RASPBERRY_BUSH = Registry.RASPBERRY_BUSH.get().getDefaultState().with(RaspberryBush.AGE, 3); right in front of your for loop (inside the event) as local variables, so you can reuse the blockstates without havining the static initializer problem. And consider using a DeferredWorkQueue: 11 hours ago, ChampionAsh5357 said: Second, everything must be wrapped in a DeferredWorkQueue as everything you're doing is not thread-safe. DeferredWorkQueue example: private void commonSetup(final FMLCommonSetupEvent event) { DeferredWorkQueue.runLater(() -> { //Your Code }); } For more see here: https://championash5357.github.io/ChampionAsh5357/tutorial/minecraft/1.16.1/basic/ore_gen
August 12, 20205 yr Author 9 minutes ago, Maxi07 said: Tip: you can declare your blockstates: final BlockState BLUEBERRY_BUSH = Registry.BLUEBERRY_BUSH.get().getDefaultState().with(BlueberryBush.AGE, 3); final BlockState RASPBERRY_BUSH = Registry.RASPBERRY_BUSH.get().getDefaultState().with(RaspberryBush.AGE, 3); right in front of your for loop (inside the event) as local variables, so you can reuse the blockstates without havining the static initializer problem. And consider using a DeferredWorkQueue: DeferredWorkQueue example: private void commonSetup(final FMLCommonSetupEvent event) { DeferredWorkQueue.runLater(() -> { //Your Code }); } For more see here: https://championash5357.github.io/ChampionAsh5357/tutorial/minecraft/1.16.1/basic/ore_gen Thank you! I’ll add this to my code. Also, can I declare the config(commented out right now) as local variables too? Have some lorem ispum.
August 12, 20205 yr 6 minutes ago, Pickle_Face5 said: Also, can I declare the config(commented out right now) as local variables too? Yes! Edited August 12, 20205 yr by Maxi07
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