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[Forge] Add a new slot in the player's inventory.


Montmo

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Hello !

 

I'm French, I'm sorry for my English.

 

I would like to add a new slot in the player's inventory, but I do not know how. I search the net on your forum, nothing.

 

What is the procedure to make it possible?

 

I saw that Inventory Tweaks add a button to the inventory.

 

Thank you for the help you bring me

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Adding a new button to the player's inventory is easy. Adding a new slot is slightly more difficult and will cause incompatibility with other mods (if you want it to show up for their custom GUIs, that is. If it's more like armor, then you don't have to worry as much.) I would look into modifying player.inventory.mainInventory.

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

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There is no problem of compatibility mod, because it is a server.

 

I'm way too player.inventory.mainInventory how I could use?

 

I would use instead:

player.inventory.armorInventory = new ItemStack [5];

 

But where? and how?

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Question to this:

Besides modyfying base class (which is easy), how would you just replace it with Forge Mod? I mean: If I am using MCPC+ I cannot get into Server files (I can, but compilation uses maven, and there are literally daily updates so I would have to keep up with updating my changes in source). What I want to get is to via ForgeMod make both client and server use my inventory .class, not the vanilia one, or just maybe somehow extend this one and override needed methods. Is there some Forge method to do so? Or do I have to use CoreModding  / Reflection?

1.7.10 is no longer supported by forge, you are on your own.

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c'est ok si nous parlons en francais de temps en temps. je vais essayer de traduire.  :-X Moi, je vous préviens, je ne suis pas à traductions, ou francais.

(its okay to speak french one in a while, I will try to translate, I warn you, i'm not the best at translating or french.)

Also, I should have you know that you are reading my signature.

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