Posted August 15, 20205 yr I'm probably looking in the completely wrong places, but how do bow enchantments change the ArrowEntity fired from the bow, so that they execute logic on impact? (i.e. flame). I've figured out how to apply and use custom enchantments for tools and armor, but bows seem to be strange because they create entities. Can someone point me in the right direction?
August 15, 20205 yr Author 2 hours ago, ChampionAsh5357 said: See BowItem::onPlayerStoppedUsing How would i go about overriding the onPlayerStoppedUsing method?
August 15, 20205 yr Author I guess what I’m trying to ask is how do I (if possible) make it so vanilla bows use a different, modified version of onPlayerStoppedUsing instead of the default one? It seems like all of the modifiers that set the arrow’s state from the bow’s enchantment are in there.
August 15, 20205 yr If you want to change the vanilla item behaviour you will need to override the vanilla bow, creating your custom bow and registering it in place of the vanilla one Check out the port of the BetterEnd fabric mod (WIP): https://www.curseforge.com/minecraft/mc-mods/betterend-forge-port
August 15, 20205 yr Author 3 hours ago, Beethoven92 said: If you want to change the vanilla item behaviour you will need to override the vanilla bow, creating your custom bow and registering it in place of the vanilla one do I do this just by registering the bow-based item with the namespace "minecraft:bow"?
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