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Posted

so, ive created a harder wooden block but when i try to make the loot table the item drops even tough im not using the correct tool.

 

public class BPlankBlock extends Block {

    public BPlankBlock(){


    super(Block.Properties.create(Material.WOOD)
            .hardnessAndResistance(5.0f, 100.0f)
            .sound(SoundType.WOOD)
            .harvestLevel(1)
            .harvestTool(ToolType.AXE));
    }
}

im still working on the Loot Table but i think that this code is the problem bc the tutorial guy code is working correctly

  • Author
3 minutes ago, Eilux said:

I have had the same issue I saw somewhere that it is a bug.

do u know any way to solve it?

  • Author
45 minutes ago, Talp1 said:

Try to add


.setRequiresTool()

like that?:

super(Block.Properties.create(Material.WOOD)
        .hardnessAndResistance(5.0f, 100.0f)
        .sound(SoundType.WOOD)
        .harvestLevel(1)
        .harvestTool(ToolType.AXE)
        .setRequiresTool(ToolType.AXE));

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