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Am i instantiating this material correctly. Am i supposed to create my own atlas? Or is this fine?


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Posted (edited)
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Material material = new Material(Atlases.BED_ATLAS,new ResourceLocation("progressionmod","textures/entity/sleeping_bag.png"));

 

Im asking because the code technically works, but texture doesn't seem to working. There might be another problem.

For context, Atlases.BED_ATLAS is not made by me and i havent modified it in any way.

Edited by greetthemoth

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