Posted August 20, 20205 yr I'm making a block which contains three different parts. Each of the parts can use one of five possible textures, leading to 125 blocks in total (due to flattening). I could make three states in block (one state per part) and just 15 models and use multipart blockstate to combine the final block, but parts can use different geometry themselves, increasing the number of possible states combination drastically. In 1.12.2 there was a way to specify texture in blockstate, and now, when forge blockstate format is gone, I cannot find a way to efficiently solve this task.
August 20, 20205 yr 125 states isn't that many. If you're concerned over having to create that many files yourself...dude, data generators are a thing. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
August 20, 20205 yr Author 125 isn't the limit. 3 hours ago, ZigTheHedge said: but parts can use different geometry themselves And I cannot figure out how to use datagenerators in 1.16.2: BlockStateProvider has only one meaningful method to override (act), but it is doing something already.
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