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Posted

Hello,

 

So short story, I am trying to make a button in a player inventory that will lead to a custom GUI.

For version 1.12 I think you use `InitGuiEvent`.

I've been told i could use method called `addWidget` but I am not sure what event should I use.

Any help would be really appreciated.

 

Thanks.

Posted

Yes, you need to subscribe to `GuiScreenEvent.InitGuiEvent.Pr

e event)` in order to add widgets, the event itself has a method `addWidget`.
Here's an example of how it could be used:

@SubscribeEvent
public void addCustomButtonToInventory(GuiScreenEvent.InitGuiEvent.Pre event)
{
  if (event.getGui() instanceof InventoryScreen)
  {
    event.addWidget(new Button(x, y, width, height, text, button -> {
      Minecraft.getInstance().displayGuiScreen(new CustomGUI());
    }));
  }
}

If you aren't familiar with the `button -> {...}` syntax, this Button constructor takes an Button.IPressable as a parameter, which is the behavior that happens when you click. Equivalent code would look like this:

@SubscribeEvent
public void addCustomButtonToInventory(GuiScreenEvent.InitGuiEvent.Pre event)
{
  if (event.getGui() instanceof InventoryScreen)
  {
    event.addWidget(new Button(x, y, width, height, text, new CustomAction()));
  }
}

class CustomAction implements IPressable {
  public void onPress(Button button) {
    Minecraft.getInstance().displayGuiScreen(new CustomGUI());
  }
}

Hope this helps!

  • Like 1
  • Thanks 1

Have you ever want the new operator to return a type that you didn't ask for? Well, now you can!

Posted
  On 8/22/2020 at 12:09 AM, Vinyarion said:

Yes, you need to subscribe to `GuiScreenEvent.InitGuiEvent.Pr

e event)` in order to add widgets, the event itself has a method `addWidget`.
Here's an example of how it could be used:

@SubscribeEvent
public void addCustomButtonToInventory(GuiScreenEvent.InitGuiEvent.Pre event)
{
  if (event.getGui() instanceof InventoryScreen)
  {
    event.addWidget(new Button(x, y, width, height, text, button -> {
      Minecraft.getInstance().displayGuiScreen(new CustomGUI());
    }));
  }
}

If you aren't familiar with the `button -> {...}` syntax, this Button constructor takes an Button.IPressable as a parameter, which is the behavior that happens when you click. Equivalent code would look like this:

@SubscribeEvent
public void addCustomButtonToInventory(GuiScreenEvent.InitGuiEvent.Pre event)
{
  if (event.getGui() instanceof InventoryScreen)
  {
    event.addWidget(new Button(x, y, width, height, text, new CustomAction()));
  }
}

class CustomAction implements IPressable {
  public void onPress(Button button) {
    Minecraft.getInstance().displayGuiScreen(new CustomGUI());
  }
}

Hope this helps!

Expand  

Exactly what I needed, explained well. Thank you very much for your time!

Posted

@Vinyarion, sorry for mentioning you!
So when adding widget  

x, y, width, height, text,

is a position of the button in pixels? And what does "text" do?

And can I remove CustomAction so i can only test a button without function to it?

  

Posted
  On 8/22/2020 at 3:02 PM, Swirls said:

@Vinyarion, sorry for mentioning you!
So when adding widget  

x, y, width, height, text,

is a position of the button in pixels?

Expand  

Yes

  1 hour ago, Swirls said:

And what does "text" do?

Expand  

It puts text on the button so that the button has the text "text"

  1 hour ago, Swirls said:

And can I remove CustomAction so i can only test a button without function to it?

  

Expand  

No, but if you want no functionality, leave the function empty.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 8/22/2020 at 4:40 PM, Draco18s said:

Yes

It puts text on the button so that the button has the text "text"

No, but if you want no functionality, leave the function empty.

Expand  

Oh yea, thanks, this might be stupid question but i dont seem to understand where should i call the event? 

Posted
  On 8/22/2020 at 5:35 PM, Swirls said:

but i dont seem to understand where should i call the event? 

Expand  

You mean this:

  On 8/22/2020 at 12:11 AM, Swirls said:

public void addCustomButtonToInventory(GuiScreenEvent.InitGuiEvent.Pre event)

Expand  

 

Its an event handler. You don't call it. It's called automatically.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 8/22/2020 at 5:47 PM, Draco18s said:

You mean this:

 

Its an event handler. You don't call it. It's called automatically.

Expand  

Yea, but I've been told i need to call it because at the moment its not working. So people told me to call it

Posted

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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