Posted August 22, 20205 yr I was creating a custom boat, already have it working but it doesn't load his texture, it loads the oak boat texture Also, I want to make it go faster hen the normal but don't know what value I have to change. Boat class: package com.handreans.dancinglizards.entities; import com.handreans.dancinglizards.init.BlockInit; import com.handreans.dancinglizards.init.DLEntityTypes; import com.handreans.dancinglizards.init.ItemInit; import net.minecraft.block.BlockState; import net.minecraft.block.LilyPadBlock; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityType; import net.minecraft.entity.LivingEntity; import net.minecraft.entity.MoverType; import net.minecraft.entity.item.BoatEntity; import net.minecraft.entity.passive.AnimalEntity; import net.minecraft.entity.passive.WaterMobEntity; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.fluid.IFluidState; import net.minecraft.item.Item; import net.minecraft.item.Items; import net.minecraft.network.IPacket; import net.minecraft.network.datasync.DataParameter; import net.minecraft.network.datasync.DataSerializers; import net.minecraft.network.datasync.EntityDataManager; import net.minecraft.network.play.client.CSteerBoatPacket; import net.minecraft.network.play.server.SSpawnObjectPacket; import net.minecraft.particles.ParticleTypes; import net.minecraft.tags.FluidTags; import net.minecraft.util.*; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.MathHelper; import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.shapes.IBooleanFunction; import net.minecraft.util.math.shapes.VoxelShape; import net.minecraft.util.math.shapes.VoxelShapes; import net.minecraft.world.GameRules; import net.minecraft.world.World; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import javax.annotation.Nullable; import java.util.List; public class DLBoatEntity extends BoatEntity { private static final DataParameter<Integer> TIME_SINCE_HIT = EntityDataManager.createKey(DLBoatEntity.class, DataSerializers.VARINT); private static final DataParameter<Integer> FOWARD_DIRECTION = EntityDataManager.createKey(DLBoatEntity.class, DataSerializers.VARINT); private static final DataParameter<Float> DAMAGE_TAKEN = EntityDataManager.createKey(DLBoatEntity.class, DataSerializers.FLOAT); private static final DataParameter<Integer> BOAT_TYPE = EntityDataManager.createKey(DLBoatEntity.class, DataSerializers.VARINT); private static final DataParameter<Boolean> field_1 = EntityDataManager.createKey(DLBoatEntity.class, DataSerializers.BOOLEAN); private static final DataParameter<Boolean> field_2 = EntityDataManager.createKey(DLBoatEntity.class, DataSerializers.BOOLEAN); private static final DataParameter<Integer> ROCKING_TICKS = EntityDataManager.createKey(DLBoatEntity.class, DataSerializers.VARINT); private final float[] paddlePositions = new float[2]; private float momentum; private float outOfControlTicks; private float deltaRotation; private int lerpSteps; private double lerpX; private double lerpY; private double lerpZ; private double lerpYaw; private double lerpPitch; private boolean leftInputDown; private boolean rightInputDown; private boolean forwardInputDown; private boolean backInputDown; private double waterLevel; private float boatGlide; private DLBoatEntity.Status status; private DLBoatEntity.Status previousStatus; private double lastYd; private boolean rocking; private boolean field_203060_aN; private float rockingIntensity; private float rockingAngle; private float prevRockingAngle; public DLBoatEntity(EntityType<? extends DLBoatEntity> entity, World world) { super(entity, world); this.preventEntitySpawning = true; } public DLBoatEntity(World worldIn, double x, double y, double z) { this((EntityType<? extends DLBoatEntity>) DLEntityTypes.BOAT.get(), worldIn); this.setPosition(x, y, z); this.setMotion(Vec3d.ZERO); this.prevPosX = x; this.prevPosY = y; this.prevPosZ = z; } protected boolean canTriggerWalking() { return false; } protected void registerData() { this.dataManager.register(TIME_SINCE_HIT, 0); this.dataManager.register(FOWARD_DIRECTION, 1); this.dataManager.register(DAMAGE_TAKEN, 0.0F); this.dataManager.register(field_1, false); this.dataManager.register(field_2, false); this.dataManager.register(ROCKING_TICKS, 0); } @Override @Nullable public AxisAlignedBB getCollisionBox(Entity entityIn) { return entityIn.canBePushed() ? entityIn.getBoundingBox() : null; } @Nullable @Override public AxisAlignedBB getCollisionBoundingBox() { return this.getBoundingBox(); } @Override public boolean canBePushed() { return true; } @Override public double getMountedYOffset() { return -0.1D; } @Override public boolean attackEntityFrom(DamageSource source, float amount) { if (this.isInvulnerableTo(source)) { return false; } else if (!this.world.isRemote && !this.removed) { if (source instanceof IndirectEntityDamageSource && source.getTrueSource() != null && this.isPassenger(source.getTrueSource())) { return false; } else { this.setForwardDirection(-this.getForwardDirection()); this.setTimeSinceHit(10); this.setDamageTaken(this.getDamageTaken() + amount * 10.0F); this.markVelocityChanged(); boolean flag = source.getTrueSource() instanceof PlayerEntity && ((PlayerEntity)source.getTrueSource()).abilities.isCreativeMode; if (flag || this.getDamageTaken() > 40.0F) { if (!flag && this.world.getGameRules().getBoolean(GameRules.DO_ENTITY_DROPS)) { this.entityDropItem(this.getItemBoat()); } this.remove(); } return true; } } else { return true; } } @Override public void onEnterBubbleColumnWithAirAbove(boolean downwards) { if (!this.world.isRemote) { this.rocking = true; this.field_203060_aN = downwards; if (this.getRockingTicks() == 0) { this.setRockingTicks(60); } } this.world.addParticle(ParticleTypes.SPLASH, this.getPosX() + (double)this.rand.nextFloat(), this.getPosY() + 0.7D, this.getPosZ() + (double)this.rand.nextFloat(), 0.0D, 0.0D, 0.0D); if (this.rand.nextInt(20) == 0) { this.world.playSound(this.getPosX(), this.getPosY(), this.getPosZ(), this.getSplashSound(), this.getSoundCategory(), 1.0F, 0.8F + 0.4F * this.rand.nextFloat(), false); } } @Override public void applyEntityCollision(Entity entityIn) { if (entityIn instanceof DLBoatEntity) { if (entityIn.getBoundingBox().minY < this.getBoundingBox().maxY) { super.applyEntityCollision(entityIn); } } else if (entityIn.getBoundingBox().minY <= this.getBoundingBox().minY) { super.applyEntityCollision(entityIn); } } @Override public Item getItemBoat() { return ItemInit.DL_BOAT.get(); } @OnlyIn(Dist.CLIENT) @Override public void performHurtAnimation() { this.setForwardDirection(-this.getForwardDirection()); this.setTimeSinceHit(10); this.setDamageTaken(this.getDamageTaken() * 11.0F); } @Override public boolean canBeCollidedWith() { return !this.removed; } @OnlyIn(Dist.CLIENT) @Override public void setPositionAndRotationDirect(double x, double y, double z, float yaw, float pitch, int posRotationIncrements, boolean teleport) { this.lerpX = x; this.lerpY = y; this.lerpZ = z; this.lerpYaw = (double)yaw; this.lerpPitch = (double)pitch; this.lerpSteps = 10; } @Override public Direction getAdjustedHorizontalFacing() { return this.getHorizontalFacing().rotateY(); } @Override public void tick() { this.previousStatus = this.status; this.status = this.getBoatStatus(); if (this.status != Status.UNDER_WATER && this.status != Status.UNDER_FLOWING_WATER) { this.outOfControlTicks = 0.0F; } else { ++this.outOfControlTicks; } if (!this.world.isRemote && this.outOfControlTicks >= 60.0F) { this.removePassengers(); } if (this.getTimeSinceHit() > 0) { this.setTimeSinceHit(this.getTimeSinceHit() -1); } if (this.getDamageTaken() > 0.0F) { this.setDamageTaken(this.getDamageTaken() - 1.0F); } super.tick(); this.tickLerp(); if (this.canPassengerSteer()) { if (this.getPassengers().isEmpty() || !(this.getPassengers().get(0) instanceof PlayerEntity)) { this.setPaddleState(false, false); } this.updateMotion(); if(this.world.isRemote) { this.controlBoat(); this.world.sendPacketToServer(new CSteerBoatPacket(this.getPaddleState(0), this.getPaddleState(1))); } this.move(MoverType.SELF, this.getMotion()); } else { this.setMotion(Vec3d.ZERO); } this.updateRocking(); for(int i = 0; i <= 1; ++i) { if (this.getPaddleState(i)) { if (!this.isSilent() && (double)(this.paddlePositions[i] % ((float)Math.PI * 2F)) <= (double)((float)Math.PI / 4F) && ((double)this.paddlePositions[i] + (double)((float)Math.PI / 8F)) % (double)((float)Math.PI * 2F) >= (double)((float)Math.PI / 4F)) { SoundEvent soundEvent = this.getPaddleSound(); if (soundEvent != null) { Vec3d vec3d = this.getLook(1.0F); double d0 = i == 1 ? -vec3d.z : vec3d.z; double d1 = i == 1 ? vec3d.x : vec3d.x; this.world.playSound((PlayerEntity)null, this.getPosX() + d0, this.getPosY(), this.getPosZ() + d1, soundEvent, this.getSoundCategory(), 1.0F, 0.8F + 0.4F * this.rand.nextFloat()); } } this.paddlePositions[i] = (float)((double)this.paddlePositions[i] + (double)((float)Math.PI / 8F)); } else { this.paddlePositions[i] = 0.0F; } } this.doBlockCollisions(); List<Entity> list = this.world.getEntitiesInAABBexcluding(this, this.getBoundingBox().grow((double)0.2F, (double)-0.01F, (double)0.2F), EntityPredicates.pushableBy(this)); if (!list.isEmpty()) { boolean flag = !this.world.isRemote && !(this.getControllingPassenger() instanceof PlayerEntity); for(int j = 0;j < list.size(); ++j) { Entity entity = list.get(j); if (!entity.isPassenger(this)) { if (flag && this.getPassengers().size() < 2 && !entity.isPassenger() && entity.getWidth() < this.getWidth() && entity instanceof LivingEntity && !(entity instanceof WaterMobEntity) && !(entity instanceof PlayerEntity)) { entity.startRiding(this); } else { this.applyEntityCollision(entity); } } } } } private void updateRocking() { if (this.world.isRemote) { int i = this.getRockingTicks(); if (i > 0) { this.rockingIntensity += 0.05F; } else { this.rockingIntensity -= 0.1F; } this.rockingIntensity = MathHelper.clamp(this.rockingIntensity, 0.0F, 1.0F); this.prevRockingAngle = this.rockingAngle; this.rockingAngle = 10.0F * (float)Math.sin((double)(0.5F * (float)this.world.getGameTime())) * this.rockingIntensity; } else { if (!this.rocking) { this.setRockingTicks(0); } int k = this.getRockingTicks(); if (k > 0) { --k; this.setRockingTicks(k); int j = 60 - k - 1; if (j > 0 && k == 0) { this.setRockingTicks(0); Vec3d vec3d = this.getMotion(); if (this.field_203060_aN) { this.setMotion(vec3d.add(0.0D, -0.7D, 0.0D)); this.removePassengers(); } else { this.setMotion(vec3d.x, this.isPassenger(PlayerEntity.class) ? 2.7D : 0.6D, vec3d.z); } } this.rocking = false; } } } @Nullable @Override protected SoundEvent getPaddleSound() { switch(this.getBoatStatus()) { case IN_WATER: case UNDER_WATER: case UNDER_FLOWING_WATER: return SoundEvents.ENTITY_BOAT_PADDLE_WATER; case ON_LAND: return SoundEvents.ENTITY_BOAT_PADDLE_LAND; case IN_AIR: default: return null; } } private void tickLerp() { if (this.canPassengerSteer()) { this.lerpSteps = 0; this.setPacketCoordinates(this.getPosX(), this.getPosY(), this.getPosZ()); } if (this.lerpSteps > 0) { double d0 = this.getPosX() + (this.lerpX - this.getPosX()) / (double)this.lerpSteps; double d1 = this.getPosY() + (this.lerpY - this.getPosY()) / (double)this.lerpSteps; double d2 = this.getPosZ() + (this.lerpZ - this.getPosZ()) / (double)this.lerpSteps; double d3 = MathHelper.wrapDegrees(this.lerpYaw - (double)this.rotationYaw); this.rotationYaw = (float)((double)this.rotationYaw + d3 / (double)this.rotationYaw); this.rotationPitch = (float)((double)this.rotationPitch + (this.lerpPitch - (double)this.rotationPitch) / (double)this.lerpSteps); --this.lerpSteps; this.setPosition(d0, d1, d2); this.setRotation(this.rotationYaw, this.rotationPitch); } } @Override public void setPaddleState(boolean left, boolean right) { this.dataManager.set(field_1, left); this.dataManager.set(field_2, right); } @OnlyIn(Dist.CLIENT) @Override public float getRowingTime(int side, float limbSwing) { return this.getPaddleState(side) ? (float)MathHelper.clampedLerp((double)this.paddlePositions[side] - (double)((float)Math.PI / 8F), (double)this.paddlePositions[side], (double)limbSwing) : 0.0F; } private DLBoatEntity.Status getBoatStatus() { DLBoatEntity.Status dlboatentity$status = this.getUnderwaterStatus(); if (dlboatentity$status != null) { this.waterLevel = this.getBoundingBox().maxY; return dlboatentity$status; } else if (this.checkInWater()) { return DLBoatEntity.Status.IN_WATER; } else { float f = this.getBoatGlide(); if (f > 0.0F) { this.boatGlide = f; return DLBoatEntity.Status.ON_LAND; } else { return DLBoatEntity.Status.IN_AIR; } } } @Override public float getWaterLevelAbove() { AxisAlignedBB axisalignedbb = this.getBoundingBox(); int i = MathHelper.floor(axisalignedbb.minX); int j = MathHelper.ceil(axisalignedbb.maxX); int k = MathHelper.floor(axisalignedbb.maxY); int l = MathHelper.ceil(axisalignedbb.maxY - this.lastYd); int i1 = MathHelper.floor(axisalignedbb.minZ); int j1 = MathHelper.ceil(axisalignedbb.maxZ); try (BlockPos.PooledMutable blockpos$pooledmutable = BlockPos.PooledMutable.retain()) { label161: for(int k1 = k; k1 < l; ++k1) { float f = 0.0F; for(int l1 = i; l1 < j; ++l1) { for(int i2 = i1; i2 < j1; ++i2) { blockpos$pooledmutable.setPos(l1, k1, i2); IFluidState ifluidstate = this.world.getFluidState(blockpos$pooledmutable); if (ifluidstate.isTagged(FluidTags.WATER)) { f = Math.max(f, ifluidstate.getActualHeight(this.world, blockpos$pooledmutable)); } if (f >= 1.0F) { continue label161; } } } if (f < 1.0F) { float f2 = (float)blockpos$pooledmutable.getY() + f; return f2; } } float f1 = (float)(l + 1); return f1; } } @Override public float getBoatGlide() { AxisAlignedBB axisalignedbb = this.getBoundingBox(); AxisAlignedBB axisalignedbb1 = new AxisAlignedBB(axisalignedbb.minX, axisalignedbb.minY - 0.001D, axisalignedbb.minZ, axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.maxZ); int i = MathHelper.floor(axisalignedbb1.minX) - 1; int j = MathHelper.ceil(axisalignedbb1.maxX) + 1; int k = MathHelper.floor(axisalignedbb1.minY) - 1; int l = MathHelper.ceil(axisalignedbb1.maxY) + 1; int i1 = MathHelper.floor(axisalignedbb1.minZ) - 1; int j1 = MathHelper.ceil(axisalignedbb1.maxZ) + 1; VoxelShape voxelshape = VoxelShapes.create(axisalignedbb1); float f = 0.0F; int k1 = 0; try (BlockPos.PooledMutable blockpos$pooledmutable = BlockPos.PooledMutable.retain()) { for(int l1 = i; l1 < j; ++l1) { for(int i2 = i1; i2 < j1; ++i2) { int j2 = (l1 != i && l1 != j - 1 ? 0 : 1) + (i2 != i1 && i2 != j1 - 1 ? 0 : 1); if (j2 != 2) { for(int k2 = k; k2 < l; ++k2) { if (j2 <= 0 || k2 != k && k2 != l - 1) { blockpos$pooledmutable.setPos(l1, k2, i2); BlockState blockstate = this.world.getBlockState(blockpos$pooledmutable); if (!(blockstate.getBlock() instanceof LilyPadBlock) && VoxelShapes.compare(blockstate.getCollisionShape(this.world, blockpos$pooledmutable).withOffset((double)l1, (double)k2, (double)i2), voxelshape, IBooleanFunction.AND)) { f += blockstate.getSlipperiness(this.world, blockpos$pooledmutable, this); ++k1; } } } } } } } return f / (float)k1; } private boolean checkInWater() { AxisAlignedBB axisalignedbb = this.getBoundingBox(); int i = MathHelper.floor(axisalignedbb.minX); int j = MathHelper.ceil(axisalignedbb.maxX); int k = MathHelper.floor(axisalignedbb.minY); int l = MathHelper.ceil(axisalignedbb.minY + 0.001D); int i1 = MathHelper.floor(axisalignedbb.minZ); int j1 = MathHelper.ceil(axisalignedbb.maxZ); boolean flag = false; this.waterLevel = Double.MIN_VALUE; try (BlockPos.PooledMutable blockpos$pooledmutable = BlockPos.PooledMutable.retain()) { for(int k1 = i; k1 < j; ++k1) { for(int l1 = k; l1 < l; ++l1) { for(int i2 = i1; i2 < j1; ++i2) { blockpos$pooledmutable.setPos(k1, l1, i2); IFluidState ifluidstate = this.world.getFluidState(blockpos$pooledmutable); if (ifluidstate.isTagged(FluidTags.WATER)) { float f = (float)l1 + ifluidstate.getActualHeight(this.world, blockpos$pooledmutable); this.waterLevel = Math.max((double)f, this.waterLevel); flag |= axisalignedbb.minY < (double)f; } } } } } return flag; } @Nullable private DLBoatEntity.Status getUnderwaterStatus() { AxisAlignedBB axisalignedbb = this.getBoundingBox(); double d0 = axisalignedbb.maxY + 0.001D; int i = MathHelper.floor(axisalignedbb.minX); int j = MathHelper.ceil(axisalignedbb.maxX); int k = MathHelper.floor(axisalignedbb.maxY); int l = MathHelper.ceil(d0); int i1 = MathHelper.floor(axisalignedbb.minZ); int j1 = MathHelper.ceil(axisalignedbb.maxZ); boolean flag = false; try (BlockPos.PooledMutable blockpos$pooledmutable = BlockPos.PooledMutable.retain()) { for(int k1 = i; k1 < j; ++k1) { for(int l1 = k; l1 < l; ++l1) { for(int i2 = i1; i2 < j1; ++i2) { blockpos$pooledmutable.setPos(k1, l1, i2); IFluidState ifluidstate = this.world.getFluidState(blockpos$pooledmutable); if (ifluidstate.isTagged(FluidTags.WATER) && d0 < (double)((float)blockpos$pooledmutable.getY() + ifluidstate.getActualHeight(this.world, blockpos$pooledmutable))) { if (!ifluidstate.isSource()) { DLBoatEntity.Status dlboatentity$status = DLBoatEntity.Status.UNDER_FLOWING_WATER; return dlboatentity$status; } flag = true; } } } } } return flag ? DLBoatEntity.Status.UNDER_WATER : null; } private void updateMotion() { double d0 = (double)-0.04F; double d1 = this.hasNoGravity() ? 0.0D : (double)-0.04F; double d2 = 0.0D; this.momentum = 0.05F; if (this.previousStatus == DLBoatEntity.Status.IN_AIR && this.status != DLBoatEntity.Status.IN_AIR && this.status != DLBoatEntity.Status.ON_LAND) { this.waterLevel = this.getPosYHeight(1.0D); this.setPosition(this.getPosX(), (double)(this.getWaterLevelAbove() - this.getHeight()) + 0.101D, this.getPosZ()); this.setMotion(this.getMotion().mul(1.0D, 0.0D, 1.0D)); this.lastYd = 0.0D; this.status = DLBoatEntity.Status.IN_WATER; } else { if (this.status == DLBoatEntity.Status.IN_WATER) { d2 = (this.waterLevel - this.getPosY()) / (double) this.getHeight(); this.momentum = 0.9F; } else if (this.status == DLBoatEntity.Status.UNDER_FLOWING_WATER) { d1 = -7.0E-4D; this.momentum = 0.9F; } else if (this.status == DLBoatEntity.Status.UNDER_WATER) { d2 = (double) 0.01F; this.momentum = 0.45F; } else if (this.status == DLBoatEntity.Status.IN_AIR) { this.momentum = 0.9F; } else if (this.status == DLBoatEntity.Status.ON_LAND) { this.momentum = this.boatGlide; if (this.getControllingPassenger() instanceof PlayerEntity) { this.boatGlide /= 2.0F; } } Vec3d vec3d = this.getMotion(); this.setMotion(vec3d.x * (double) this.momentum, vec3d.y + d1, vec3d.z * (double) this.momentum); this.deltaRotation *= this.momentum; if (d2 > 0.0D) { Vec3d vec3d1 = this.getMotion(); this.setMotion(vec3d1.x, (vec3d1.y + d2 * 0.06153846016296973D) * 0.75D, vec3d1.z); } } } private void controlBoat() { if (this.isBeingRidden()) { float f = 0.0F; if (this.leftInputDown) { --this.deltaRotation; } if (this.rightInputDown) { ++this.deltaRotation; } if (this.rightInputDown != this.leftInputDown && !this.forwardInputDown && !this.backInputDown) { f += 0.005F; } this.rotationYaw += this.deltaRotation; if (this.forwardInputDown) { f += 0.04F; } if (this.backInputDown) { f -= 0.005F; } this.setMotion(this.getMotion().add((double)(MathHelper.sin(-this.rotationYaw * ((float)Math.PI / 180F)) * f), 0.0D, (double)(MathHelper.cos(this.rotationYaw * ((float)Math.PI / 180F)) * f))); this.setPaddleState(this.rightInputDown && !this.leftInputDown || this.forwardInputDown, this.leftInputDown && !this.rightInputDown || this.forwardInputDown); } } @Override public void updatePassenger(Entity passenger) { if (this.isPassenger(passenger)) { float f = 0.0F; float f1 = (float)((this.removed ? (double)0.01F : this.getMountedYOffset()) + passenger.getYOffset()); if (this.getPassengers().size() > 1) { int i = this.getPassengers().indexOf(passenger); if (i == 0) { f = 0.2F; } else { f = -0.6F; } if (passenger instanceof AnimalEntity) { f = (float)((double)f + 0.2D); } } Vec3d vec3d = (new Vec3d((double)f, 0.0D, 0.0D)).rotateYaw(-this.rotationYaw * ((float)Math.PI / 180F) - ((float)Math.PI / 2F)); passenger.setPosition(this.getPosX() + vec3d.x, this.getPosY() + (double)f1, this.getPosZ() + vec3d.z); passenger.rotationYaw += this.deltaRotation; passenger.setRotationYawHead(passenger.getRotationYawHead() + this.deltaRotation); this.applyYawToEntity(passenger); if (passenger instanceof AnimalEntity && this.getPassengers().size() > 1) { int j = passenger.getEntityId() % 2 == 0 ? 90 : 270; passenger.setRenderYawOffset(((AnimalEntity)passenger).renderYawOffset + (float)j); passenger.setRotationYawHead(passenger.getRotationYawHead() + (float)j); } } } protected void applyYawToEntity(Entity entityToUpdate) { entityToUpdate.setRenderYawOffset(this.rotationYaw); float f = MathHelper.wrapDegrees(entityToUpdate.rotationYaw - this.rotationYaw); float f1 = MathHelper.clamp(f, -105.0F, 105.0F); entityToUpdate.prevRotationYaw += f1 - f; entityToUpdate.rotationYaw += f1 - f; entityToUpdate.setRotationYawHead(entityToUpdate.rotationYaw); } @OnlyIn(Dist.CLIENT) @Override public void applyOrientationToEntity(Entity entityToUpdate) { this.applyYawToEntity(entityToUpdate); } @Override public boolean processInitialInteract(PlayerEntity player, Hand hand) { if (player.isSecondaryUseActive()) { return false; } else { return !this.world.isRemote && this.outOfControlTicks < 60.0F ? player.startRiding(this) : false; } } protected void updateFallState(double y, boolean onGroundIn, BlockState state, BlockPos pos) { this.lastYd = this.getMotion().y; if (!this.isPassenger()) { if (onGroundIn) { if (this.fallDistance > 3.0F) { if (this.status != DLBoatEntity.Status.ON_LAND) { this.fallDistance = 0.0F; return; } this.onLivingFall(this.fallDistance, 1.0F); if (!this.world.isRemote && !this.removed) { this.remove(); if (this.world.getGameRules().getBoolean(GameRules.DO_ENTITY_DROPS)) { for(int i = 0; i < 3; ++i) { this.entityDropItem(BlockInit.DL_PLANKS.get()); } for(int j = 0; j < 2; ++j) { this.entityDropItem(Items.STICK); } } } } this.fallDistance = 0.0F; } else if (!this.world.getFluidState((new BlockPos(this)).down()).isTagged(FluidTags.WATER) && y < 0.0D) { this.fallDistance = (float)((double)this.fallDistance - y); } } } @Override public boolean getPaddleState(int side) { return this.dataManager.<Boolean>get(side == 0 ? field_1 : field_2) && this.getControllingPassenger() != null; } @Override public void setDamageTaken(float damageTaken) { this.dataManager.set(DAMAGE_TAKEN, damageTaken); } @Override public float getDamageTaken() { return this.dataManager.get(DAMAGE_TAKEN); } @Override public void setTimeSinceHit(int timeSinceHit) { this.dataManager.set(TIME_SINCE_HIT, timeSinceHit); } @Override public int getTimeSinceHit() { return this.dataManager.get(TIME_SINCE_HIT); } private void setRockingTicks(int p_203055_1_) { this.dataManager.set(ROCKING_TICKS, p_203055_1_); } private int getRockingTicks() { return this.dataManager.get(ROCKING_TICKS); } @OnlyIn(Dist.CLIENT) @Override public float getRockingAngle(float partialTicks) { return MathHelper.lerp(partialTicks, this.prevRockingAngle, this.rockingAngle); } @Override public void setForwardDirection(int forwardDirection) { this.dataManager.set(FOWARD_DIRECTION, forwardDirection); } @Override public int getForwardDirection() { return this.dataManager.get(FOWARD_DIRECTION); } protected boolean canFitPassenger(Entity passenger) { return this.getPassengers().size() < 2 && !this.areEyesInFluid(FluidTags.WATER); } @Nullable @Override public Entity getControllingPassenger() { List<Entity> list = this.getPassengers(); return list.isEmpty() ? null : list.get(0); } @Override public void updateInputs(boolean p_184442_1_, boolean p_184442_2_, boolean p_184442_3_, boolean p_184442_4_) { this.leftInputDown = p_184442_1_; this.rightInputDown = p_184442_2_; this.forwardInputDown = p_184442_3_; this.backInputDown = p_184442_4_; } @Override public IPacket<?> createSpawnPacket() { return new SSpawnObjectPacket(this); } @Override protected void addPassenger(Entity passenger) { super.addPassenger(passenger); if (this.canPassengerSteer() && this.lerpSteps > 0) { this.lerpSteps = 0; this.setPositionAndRotation(this.lerpX, this.lerpY, this.lerpZ, (float)this.lerpYaw, (float)this.lerpPitch); } } public static enum Status { IN_WATER, UNDER_WATER, UNDER_FLOWING_WATER, ON_LAND, IN_AIR; } } Boat model class: package com.handreans.dancinglizards.client.entity.model; import com.google.common.collect.ImmutableList; import com.handreans.dancinglizards.entities.DLBoatEntity; import net.minecraft.client.renderer.entity.model.SegmentedModel; import net.minecraft.client.renderer.model.ModelRenderer; import net.minecraft.entity.item.BoatEntity; import net.minecraft.util.math.MathHelper; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import java.util.Arrays; @OnlyIn(Dist.CLIENT) public class DLBoatModel extends SegmentedModel<DLBoatEntity> { private final ModelRenderer[] paddles = new ModelRenderer[2]; private final ModelRenderer noWater; private final ImmutableList<ModelRenderer> field_228243_f_; public DLBoatModel() { ModelRenderer[] amodelrenderer = new ModelRenderer[]{(new ModelRenderer(this, 0, 0)).setTextureSize(1024, 512)}; int i = 32; int j = 6; int k = 20; int l = 4; int i1 = 28; amodelrenderer[0].addBox(-14.0F, -9.0F, -3.0F, 28.0F, 16.0F, 3.0F, 0.0F); amodelrenderer[0].setRotationPoint(0.0F, 3.0F, 1.0F); amodelrenderer[1].addBox(-13.0F, -7.0F, -1.0F, 18.0F, 6.0F, 2.0F, 0.0F); amodelrenderer[1].setRotationPoint(-15.0F, 4.0F, 4.0F); amodelrenderer[2].addBox(-8.0F, -7.0F, -1.0F, 16.0F, 6.0F, 2.0F, 0.0F); amodelrenderer[2].setRotationPoint(15.0F, 4.0F, 0.0F); amodelrenderer[3].addBox(-14.0F, -7.0F, -1.0F, 28.0F, 6.0F, 2.0F, 0.0F); amodelrenderer[3].setRotationPoint(0.0F, 4.0F, -9.0F); amodelrenderer[4].addBox(-14.0F, -7.0F, -1.0F, 28.0F, 6.0F, 2.0F, 0.0F); amodelrenderer[4].setRotationPoint(0.0F, 4.0F, 9.0F); amodelrenderer[0].rotateAngleX = ((float)Math.PI / 2F); amodelrenderer[1].rotateAngleY = ((float)Math.PI * 1.5F); amodelrenderer[2].rotateAngleY = ((float)Math.PI / 2F); amodelrenderer[3].rotateAngleY = (float)Math.PI; this.paddles[0] = this.makePaddle(true); this.paddles[0].setRotationPoint(3.0F, -5.0F, 9.0F); this.paddles[1] = this.makePaddle(false); this.paddles[1].setRotationPoint(3.0F, -5.0F, -9.0F); this.paddles[1].rotateAngleY = (float)Math.PI; this.paddles[0].rotateAngleZ = 0.19634955F; this.paddles[1].rotateAngleZ = 0.19634955F; this.noWater = (new ModelRenderer(this, 0, 0)).setTextureSize(1024, 512); this.noWater.addBox(-14.0F, -9.0F, -3.0F, 28.0F, 16.0F, 3.0F, 0.0F); this.noWater.setRotationPoint(0.0F, -3.0F, 1.0F); this.noWater.rotateAngleX = ((float)Math.PI / 2F); ImmutableList.Builder<ModelRenderer> builder = ImmutableList.builder(); builder.addAll(Arrays.asList(amodelrenderer)); builder.addAll(Arrays.asList(this.paddles)); this.field_228243_f_ = builder.build(); } @Override public ImmutableList<ModelRenderer> getParts() { return this.field_228243_f_; } public ModelRenderer func_228245_c_() { return this.noWater; } protected ModelRenderer makePaddle(boolean p_187056_1_) { ModelRenderer modelrenderer = (new ModelRenderer(this, 62, p_187056_1_ ? 0 : 20)).setTextureSize(1024, 512); int i = 20; int j = 7; int k = 6; float f = -5.0F; modelrenderer.addBox(-1.0F, 0.0F, -5.0F, 2.0F, 2.0F, 18.0F); modelrenderer.addBox(p_187056_1_ ? -1.001F : 0.001F, -3.0F, 8.0F, 1.0F, 6.0F, 7.0F); return modelrenderer; } @Override public void setRotationAngles(DLBoatEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) { this.func_228244_a_(entityIn, 0, limbSwing); this.func_228244_a_(entityIn, 1, limbSwing); } protected void func_228244_a_(BoatEntity p_228244_1_, int p_228244_2_, float p_228244_3_) { float f = p_228244_1_.getRowingTime(p_228244_2_, p_228244_3_); ModelRenderer modelrenderer = this.paddles[p_228244_2_]; modelrenderer.rotateAngleX = (float) MathHelper.clampedLerp((double)(-(float)Math.PI / 3F), (double)-0.2617994F, (double)((MathHelper.sin(-f) + 1.0F) / 2.0F)); modelrenderer.rotateAngleY = (float)MathHelper.clampedLerp((double)(-(float)Math.PI / 4F), (double)((float)Math.PI / 4F), (double)((MathHelper.sin(-f + 1.0F) + 1.0F) / 2.0F)); if (p_228244_2_ == 1) { modelrenderer.rotateAngleY = (float)Math.PI - modelrenderer.rotateAngleY; } } } Boat renderer class: package com.handreans.dancinglizards.client.entity.render; import com.handreans.dancinglizards.DancingLizards; import com.handreans.dancinglizards.client.entity.model.DLBoatModel; import com.handreans.dancinglizards.entities.DLBoatEntity; import com.mojang.blaze3d.matrix.MatrixStack; import com.mojang.blaze3d.vertex.IVertexBuilder; import net.minecraft.client.renderer.IRenderTypeBuffer; import net.minecraft.client.renderer.Quaternion; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.Vector3f; import net.minecraft.client.renderer.entity.EntityRenderer; import net.minecraft.client.renderer.entity.EntityRendererManager; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.MathHelper; public class DLBoatRender extends EntityRenderer<DLBoatEntity> { protected static final ResourceLocation TEXTURE = new ResourceLocation(DancingLizards.MOD_ID, "textures/entity/dl_boat.png"); protected final DLBoatModel modelBoat = new DLBoatModel(); public DLBoatRender(EntityRendererManager renderManagerIn) { super(renderManagerIn); this.shadowSize = 0.8F; } @Override public void render(DLBoatEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn) { matrixStackIn.push(); matrixStackIn.translate(0.0D, 0.375D, 0.0D); matrixStackIn.rotate(Vector3f.YP.rotationDegrees(180.0F - entityYaw)); float f = (float)entityIn.getTimeSinceHit() - partialTicks; float f1 = entityIn.getDamageTaken() - partialTicks; if (f1 < 0.0F) { f1 = 0.0F; } if (f > 0.0F) { matrixStackIn.rotate(Vector3f.XP.rotationDegrees(MathHelper.sin(f) * f * f1 / 10.0F * (float)entityIn.getForwardDirection())); } float f2 = entityIn.getRockingAngle(partialTicks); if (!MathHelper.epsilonEquals(f2, 0.0F)) { matrixStackIn.rotate(new Quaternion(new Vector3f(1.0F, 0.0F, 1.0F), entityIn.getRockingAngle(partialTicks), true)); } matrixStackIn.scale(-1.0F, -1.0F, 1.0F); matrixStackIn.rotate(Vector3f.YP.rotationDegrees(90.0F)); this.modelBoat.setRotationAngles(entityIn, partialTicks, 0.0F, -0.1F, 0.0F, 0.0F); IVertexBuilder ivertexbuilder = bufferIn.getBuffer(this.modelBoat.getRenderType(this.getEntityTexture(entityIn))); this.modelBoat.render(matrixStackIn, ivertexbuilder, packedLightIn, OverlayTexture.NO_OVERLAY, 1.0F, 1.0F, 1.0F, 1.0F); IVertexBuilder ivertexbuilder1 = bufferIn.getBuffer(RenderType.getWaterMask()); this.modelBoat.func_228245_c_().render(matrixStackIn, ivertexbuilder1, packedLightIn, OverlayTexture.NO_OVERLAY); matrixStackIn.pop(); super.render(entityIn, entityYaw, partialTicks, matrixStackIn, bufferIn, packedLightIn); } @Override public ResourceLocation getEntityTexture(DLBoatEntity entity) { return TEXTURE; } }
August 23, 20205 yr You really shouldn't copy all the attributes and method from a superclass into a subclass, because you already get those by inheritance. As far as boat speed is concerned, I think setMotion is the way to go, as with all entities.
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