Jump to content

Recommended Posts

Posted

Hi.

 

I saw the release of the new LTS system and I would like to know if this has any implications for the structure of Forge's API. One of the #1 problems I've had with using Forge over the years -- and a huge incentive to not upgrade -- is that with every couple versions the API seems to become vastly and fundamentally different than the prior. Of course, a lot of this is my fault, given that my version history has been 1.7.10 => 1.8.9 => 1.12.2 => 1.15.2 -- No matter. The big issue I always had was that it felt like I had to re-learn the vast majority of the API every time I wanted to move to a new version, which made the upgrading process of my mods less than ideal.

 

Seeing that the Forge team has put a great deal of effort forth to refactor the whole system, does this mean that Forge's API should be far more consistent between future versions (where possible)? After these version changes over the past several years, I have been debating on designing my own secondary API that my mods are built on top of, so all I need to really do is update how my API interacts with Forge, and then my mod code that uses my API can stay relatively the same. However, given the recent rework of Forge, this step may be obsolete.

 

What are the long term plans for the structure of Forge's API? Will it see less radical changes between minor version updates in Minecraft?

Check out my website!

Posted

Forge's API will continue as it always has been. Reacting and adapting to Minecraft's changes.

Forge is NOT an abstraction layer. We are changes and extensions of Vanilla's API/Features. 

When those features change, so do we.

 

Also, remember that Minecraft's NOT designed with modding in mind. They do some things with us in the back of their mind but a lot of the time their changes fundamentally break what we do. 

 

Basically, When Vanilla breaks things, there isn't anything we can do about it.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted
  On 8/24/2020 at 8:51 PM, LexManos said:

Forge's API will continue as it always has been. Reacting and adapting to Minecraft's changes.

Forge is NOT an abstraction layer. We are changes and extensions of Vanilla's API/Features. 

When those features change, so do we.

 

Also, remember that Minecraft's NOT designed with modding in mind. They do some things with us in the back of their mind but a lot of the time their changes fundamentally break what we do. 

 

Basically, When Vanilla breaks things, there isn't anything we can do about it.

Expand  

Alrighty. This makes sense.

 

It's good to see that LTS is in mind, then. It does help to lift some of the weight while still allowing Forge to continue to grow. Thanks.

Check out my website!

Posted (edited)
  On 8/24/2020 at 8:51 PM, LexManos said:

Forge's API will continue as it always has been. Reacting and adapting to Minecraft's changes.

Forge is NOT an abstraction layer. We are changes and extensions of Vanilla's API/Features. 

When those features change, so do we.

 

Also, remember that Minecraft's NOT designed with modding in mind. They do some things with us in the back of their mind but a lot of the time their changes fundamentally break what we do. 

 

Basically, When Vanilla breaks things, there isn't anything we can do about it.

Expand  

Thank you. This makes sense. Default Router Settings - Router Help

Edited by Jorge50

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello All,  Relatively new to this and after playing for a few hours whenever someone enters the nether the entire server will crash and my friend and I are at a bit of a loss. Deleting player data solves the issues but it still persists whenever someone enters even after deleting the DIM-1 folder. Paste: https://pastebin.com/REbpJVqe Thanks!   -Mitchell
    • Add the crash-report or latest.log (logs-folder) with sites like https://mclo.gs/ and paste the link to it here  
    • Cracked Launchers are not supported
    • Hi, I have a problem in minecraft java (only in forge 1.20.1), When I start the game after a moment the game crashed with code 1 this only in forge 1.20.1 , I tried to reinstall java, Upgrade java to 17, update the drivers to the latest version, downgrade the drivers to the pervious version, deleting .minecraft and reinstall it , but none of these ways working.   here is the log:   [Launcher] Launching Minecraft... I'm hiding! mods after C:\Users\Windows\AppData\Roaming\.minecraft\mods\tl_skin_cape_forge_1.20_1.20.1-1.32.jar [InnerMinecraftServersImpl]  search changers of the servers read servers from servers.dat [] [InnerMinecraftServersImpl]  prepare inner servers save servers to servers.dat [Launcher] Game skin type: TLAUNCHER [Launcher] Starting Minecraft Forge 1.20.1... [Launcher] Launching in: C:\Users\Windows\AppData\Roaming\.minecraft Starting garbage collector: 96 / 227 MB Garbage collector completed: 60 / 214 MB [Launcher] Processing post-launch actions. Assist launch: true =============================================================================================== [05:29:03] [main/INFO]: ModLauncher running: args [--username, *********, --version, Forge 1.20.1, --gameDir, C:\Users\Windows\AppData\Roaming\.minecraft, --assetsDir, C:\Users\Windows\AppData\Roaming\.minecraft\assets, --assetIndex, 5, --uuid, *************************************, --accessToken, вќ„вќ„вќ„вќ„вќ„вќ„вќ„вќ„, --clientId, null, --xuid, null, --userType, mojang, --versionType, modified, --width, 925, --height, 530, --launchTarget, forgeclient, --fml.forgeVersion, 47.3.22, --fml.mcVersion, 1.20.1, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20230612.114412] [05:29:04] [main/INFO]: ModLauncher 10.0.9+10.0.9+main.dcd20f30 starting: java version 17.0.12 by Oracle Corporation; OS Windows 10 arch amd64 version 10.0 [05:29:15] [main/INFO]: Loading ImmediateWindowProvider fmlearlywindow [05:29:24] [main/INFO]: Trying GL version 4.6 [05:29:60] [main/INFO]: Requested GL version 4.6 got version 4.6 [05:29:67] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/C:/Users/Windows/AppData/Roaming/.minecraft/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%23100!/ Service=ModLauncher Env=CLIENT FATAL ERROR in native method: Thread[pool-2-thread-1,5,main]: No context is current or a function that is not available in the current context was called. The JVM will abort execution.     at org.lwjgl.opengl.GL11C.nglGetString(org.lwjgl.opengl@3.3.1+7/Native Method)     at org.lwjgl.opengl.GL11C.glGetString(org.lwjgl.opengl@3.3.1+7/GL11C.java:978)     at net.minecraftforge.fml.earlydisplay.DisplayWindow.initRender(fmlearlydisplay@1.20.1-47.3.22/DisplayWindow.java:209)     at net.minecraftforge.fml.earlydisplay.DisplayWindow.lambda$start$5(fmlearlydisplay@1.20.1-47.3.22/DisplayWindow.java:292)     at net.minecraftforge.fml.earlydisplay.DisplayWindow$$Lambda$437/0x000001fab120a618.run(fmlearlydisplay@1.20.1-47.3.22/Unknown Source)     at java.util.concurrent.Executors$RunnableAdapter.call(java.base@17.0.12/Executors.java:539)     at java.util.concurrent.FutureTask.run(java.base@17.0.12/FutureTask.java:264)     at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(java.base@17.0.12/ScheduledThreadPoolExecutor.java:304)     at java.util.concurrent.ThreadPoolExecutor.runWorker(java.base@17.0.12/ThreadPoolExecutor.java:1136)     at java.util.concurrent.ThreadPoolExecutor$Worker.run(java.base@17.0.12/ThreadPoolExecutor.java:635)     at java.lang.Thread.run(java.base@17.0.12/Thread.java:842) Here I am! [VersionManager] Refreshing versions locally... [VersionManager] Versions has been refreshed (6 ms) [Launcher] Launcher exited. [Launcher] Minecraft closed with exit code: 1 flush now [Launcher] [Crash] Signature "Bad video drivers" matches! [Crash] Signature "Bad video drivers" matches! [Launcher] [Crash] Crash has been recognized! [Crash] Crash has been recognized! flush now
  • Topics

  • Who's Online (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.