Posted August 25, 20205 yr I thought this would be simple using PlayerEntity.isAirborne() but obviously that doesn't track how long you've been falling. I'm doing all my calculations server side so I was wondering if there was a better way to do this than to have a tick event that checks the previous location for each player and storing it in a capability (I'm also not sure how performance friendly that would be), or maybe there's a convenience method for this but I'm confused by chasingPos etc. ย Thanks so much for your help!
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