Posted August 25, 20205 yr I thought this would be simple using PlayerEntity.isAirborne() but obviously that doesn't track how long you've been falling. I'm doing all my calculations server side so I was wondering if there was a better way to do this than to have a tick event that checks the previous location for each player and storing it in a capability (I'm also not sure how performance friendly that would be), or maybe there's a convenience method for this but I'm confused by chasingPos etc. Thanks so much for your help!
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.