Giga_5 Posted August 26, 2020 Posted August 26, 2020 (edited) Hello! Novice modder here. I am creating an item that spawns a creeper at the player's location upon player death. It works fine, however I am trying to make it so that the KPS ItemStack is shrank (shrunk?) by 1 each time the player dies, as if the items are being "consumed" by spawning a creeper. How would I go about doing this? Here is my current code: public class KPSEvent { @SubscribeEvent public void onDie(LivingDeathEvent e) { LivingEntity k = e.getEntityLiving(); ItemStack sl = new ItemStack(Holder.KPS); CreeperEntity c = new CreeperEntity(EntityType.CREEPER, k.getEntityWorld()); if(e.getEntity() instanceof PlayerEntity) { if(((PlayerEntity) e.getEntity()).inventory.hasItemStack(sl)) { ((PlayerEntity) e.getEntity()).inventory.deleteStack(sl); c.setPosition(k.getPosX(), k.getPosY()+1, k.getPosZ()); k.getEntityWorld().addEntity(c); } } } } Edited August 26, 2020 by Giga_5 Quote
Vinyarion Posted August 26, 2020 Posted August 26, 2020 (edited) I'm quite positive the `ItemStack.shrink(1)` method is what you're looking for. Edit: So you will probably want to retrieve an ItemStack that exists in the player's inventory, and call shrink on it. Edited August 26, 2020 by Vinyarion Quote Have you ever want the new operator to return a type that you didn't ask for? Well, now you can!
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