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[1.15.2] Dynamic Item Renderer


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Hi! I am creating a mod, which main feature is a many items (too many, about few hundreds).

Obviously, these items aren't unique, i just need one item and need to change their texture in runtime (when item creates, based on meta or something else).

Also, i am loading these textures from external API (but that's not the case here).


My problem is, that I can't find anything about dynamic item rendering (tutorials, wikis etc.), even on older versions.

And from my perspective Forge's rendering system is so complicated and poor documented (maybe because 90% of tutorials are telling just how to create a block), so i need your

help about my problem, and maybe, if you know some good learning resources about Forge's rendering (especially on modern versions)

or any Forge advanced-level tutorials as well, it will be very helpful for me (and for future googlers) if you send here a link.




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19 hours ago, Beethoven92 said:

Yeah! That example is amazing! But, can i load texture not from resources? From byte array, for example?

Edited by andreyshtern
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