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Issue with removing a mod from existing save


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I started a survival server before realizing I wanted to remove a mod (Mr Pineapple's food mod)

I tested this on a copy and it seemed to remove fine, deleted all items and bushes from the world, left the generated structures but removed mod items from them. Then as I continued to play, it would crash with no explanation (exit code 0)

It won't save chunks, autosave and manual, saves inventory but no changes I make to the world, including chests.

I think it's due to a block called salt_rock from the removed mod, that forge for some reason hasn't removed and I need to find a way to manually remove all instances of it from my save game

Crash Log  latest.log 

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44 minutes ago, nivnarna said:

it would crash with no explanation (exit code 0)

No, no it does not. As evidenced by the crash log:


java.lang.IllegalArgumentException: Cannot set property BooleanProperty{name=east, clazz=class java.lang.Boolean, values=[true, false]} as it does not exist in Block{pinesfoodmod:salt_rock}

Whatever the salt rock block is, from the Pines Food Mod, it does not have an EAST property, and something (apparently a vine block*) is trying to set it.


It may not be possible for you to fix this.


*My guess is that a vine thinks that a neighbor should also be vines, due to its own state, but its neighbor is not actually vines. This is an unfortunate unchecked situation in vanilla.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


DO NOT PM ME WITH PROBLEMS. No help will be given.

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