Jump to content

[1.16.2] Custom Flower Generation In Vanilla Biomes


Recommended Posts

Posted

Hello,

 

I wanted to let my custom flowers generate in vanilla biomes, but I don't know how to do it anymore. Here is the code I used in 1.16.1, which worked fine:

public class FlowerGeneration {

	public static void setupFlowerGeneration() {
		BlockState state_heart = BlockList.heart_flower.getDefaultState();
		BlockState state_sun = BlockList.sun_flower.getDefaultState();
		BlockClusterFeatureConfig HEART_FLOWER_CONFIG = (new BlockClusterFeatureConfig.Builder((new WeightedBlockStateProvider()).addWeightedBlockstate(state_heart, 2), new SimpleBlockPlacer())).tries(64).build(); 
		BlockClusterFeatureConfig SUN_FLOWER_CONFIG = (new BlockClusterFeatureConfig.Builder((new WeightedBlockStateProvider()).addWeightedBlockstate(state_sun, 2), new SimpleBlockPlacer())).tries(64).build(); 
		
		for(Biome biome: ForgeRegistries.BIOMES) {
			if(biome==Biomes.SAVANNA||biome==Biomes.SAVANNA_PLATEAU||biome==Biomes.SUNFLOWER_PLAINS||biome==Biomes.FLOWER_FOREST||biome==Biomes.MOUNTAIN_EDGE||biome==Biomes.MOUNTAINS||biome==Biomes.WOODED_HILLS||biome==Biomes.WOODED_MOUNTAINS||biome==Biomes.PLAINS||biome==Biomes.FOREST||biome==Biomes.BIRCH_FOREST||biome==Biomes.BIRCH_FOREST_HILLS||biome==Biomes.DARK_FOREST||biome==Biomes.DARK_FOREST_HILLS) {
			biome.addFeature(Decoration.VEGETAL_DECORATION, Feature.FLOWER.withConfiguration(HEART_FLOWER_CONFIG).withPlacement(Placement.COUNT_HEIGHTMAP_32.configure(new FrequencyConfig(2))));
			}
			if(biome == Biomes.PLAINS|| biome == Biomes.SUNFLOWER_PLAINS || biome == Biomes.BAMBOO_JUNGLE || biome == Biomes.BAMBOO_JUNGLE_HILLS || biome == Biomes.JUNGLE || biome == Biomes.JUNGLE_EDGE || biome == Biomes.JUNGLE_HILLS || biome == Biomes.MODIFIED_JUNGLE || biome == Biomes.MODIFIED_JUNGLE_EDGE) {
			biome.addFeature(Decoration.VEGETAL_DECORATION, Feature.FLOWER.withConfiguration(SUN_FLOWER_CONFIG).withPlacement(Placement.COUNT_HEIGHTMAP_32.configure(new FrequencyConfig(2))));	
			}
		}
	}
}

Now I got two problems: 1st the Biomes.BIOME expression gives me a RegistryKey<Biome> instead of a Biome and 2nd addFeature(...) method from the class Biome doesn't seem to exist anymore. I read through the Biome, Biomes and RegistryKey classes and some more, but I didn't find anything helpful. I would appreciate it, if someone could tell me, what I have to use. 

Thank you in advance. :) 

Posted

From what I know, world gen changed quiet a bit in 1.16.2, and not all features exists in forge yet. It might be that you have to stick to 1.16.1 for a while longer, until everything is implemented in forge 1.16.2.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I also just tried with iron's spellbooks removed, since that seemed related, but i am still having the same problem, even in newly created worlds. https://mclo.gs/AtrAfaj 
    • My Gradle Project for my Minecraft mod isn't building. Terminal: * Where: Settings file 'C:\Users\csonn\OneDrive\Desktop\fusionlucky\settings.gradle' line: 2 * What went wrong: Could not compile settings file 'C:\Users\csonn\OneDrive\Desktop\fusionlucky\settings.gradle'. > startup failed:   settings file 'C:\Users\csonn\OneDrive\Desktop\fusionlucky\settings.gradle': 2: The pluginManagement {} block must appear before any other statements in the script.   For more information on the pluginManagement {} block, please refer to https://docs.gradle.org/9.0.0/userguide/plugins.html#sec:plugin_management in the Gradle documentation.    @ line 2, column 1.      pluginManagement {      ^   1 error * Try: > Run with --stacktrace option to get the stack trace. > Run with --info or --debug option to get more log output. > Run with --scan to generate a Build Scan (Powered by Develocity). > Get more help at https://help.gradle.org.   Setting.Gradle File:   rootProject.name = 'fusion-lucky-block' pluginManagement {     repositories {         gradlePluginPortal()         maven { url "https://maven.minecraftforge.net/" }         mavenCentral()     } }
    • no change still. here's a new log  https://mclo.gs/RXwiZmn 
    • Whenever I go to build my it says "Build failed in " how many seconds   Here is what is said in my terminal * Where: Build file 'C:\Users\csonn\OneDrive\Desktop\fusionlucky\build.gradle' line: 3 * What went wrong: Plugin [id: 'net.minecraftforge.gradle', version: '6.1.51'] was not found in any of the following sources: - Gradle Core Plugins (plugin is not in 'org.gradle' namespace) - Included Builds (No included builds contain this plugin) - Plugin Repositories (could not resolve plugin artifact 'net.minecraftforge.gradle:net.minecraftforge.gradle.gradle.plugin:6.1.51')   Searched in the following repositories:     Gradle Central Plugin Repository     MinecraftForge(https://maven.minecraftforge.net/) * Try: > Run with --stacktrace option to get the stack trace. > Run with --info or --debug option to get more log output. > Get more help at https://help.gradle.org.   Here is what is in my build.gradle file plugins {     id 'java'     id 'net.minecraftforge.gradle' version '6.1+' }   group = 'io.github.csonnic03.fusionlucky' version = '1.0.0' archivesBaseName = 'fusionlucky'   java {     toolchain {         languageVersion = JavaLanguageVersion.of(17)     } }   repositories {     mavenCentral()     maven {         name "forgeMaven"         url "https://maven.minecraftforge.net/<repository>" } }   dependencies {     minecraft 'net.minecraftforge:forge:1.20.1-47.1.0' }   minecraft {     mappings channel: 'official', version: '1.20.1'     runs {         client {             workingDirectory project.file('run')         }         server {             workingDirectory project.file('run')         }     } }   tasks.withType(JavaCompile) {     options.encoding = 'UTF-8' }   jar {     manifest {         attributes(             "Specification-Title": "Fusion Lucky Block",             "Specification-Vendor": "example",             "Implementation-Title": project.name,             "Implementation-Version": project.version,             "Implementation-Vendor": "example",             "ModLauncher-TargetFMLVersion": "[47,)"         )     } }  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.