Posted June 17, 201312 yr Hello boys and girls, i am in troubble at my Model, from my awesome SabreCat https://www.dropbox.com/s/b6mbucalbbu6wfa/SabreCat.png So, as you can see, at the image, it has a 45° head, but at my Model Animation it gets buggy: The head turns too much and get at the same level as the body. My default rotation code: Head.addBox(0F, 0F, 0F, 6, 8, 7); Head.setRotationPoint(0F, 10F, -5F); ****setRotation(Head, 0.7853982F, 0F, 0F);*** My rotationAngles this.Head.rotateAngleX = par5 / (180F / (float)Math.PI); this.Head.rotateAngleY = par4 / (180F / (float)Math.PI);
June 18, 201312 yr par5 and par4 are what exactly? BEWARE OF GOD --- Co-author of Pentachoron Labs' SBFP Tech.
June 18, 201312 yr Author http://schwarzeszeux.tumblr.com/post/14176343101/minecraft-modeling-animation-part-2-of-x 4th and 5th argument They are rotationYaw and rotationPitch respectively, tweened like in handleRotationFloat. In RenderLiving: float rotationYaw = entityliving.prevRotationYaw + (entityliving.rotationYaw - entityliving.prevRotationYaw) * f1; float rotationPitch = entityliving.prevRotationPitch + (entityliving.rotationPitch - entityliving.prevRotationPitch) * f1; You use them to determine where your model should look, think of it as headRotationX and headRotationY and this is how it’s being used as well. In your model-class: head.rotateAngleY = f3 / 57.29578F; head.rotateAngleX = f4 / 57.29578F; You might wonder why you divide by 57.29578, answer is simple, rotationYaw/rotationPitch are in degrees and must be converted to radians before assigning it to rotateAngleX/Y
June 18, 201312 yr Author I dont see any stuff at RenderSabreCat, and at ModelSabreCat (we dont need to say at EntitySabreCat also...) So, what is the problem, what changes by adding at the setRotationAngles? What i think: I think that somewhere at this : this.Head.rotateAngleX = par5 / (180F / (float)Math.PI); OR Animation of EntityLiving stuff, maybe render, dont know... But where, i think that the rotate angles just tell the how much it is going to turn, not from where to where, i really dont know... In my opinion, modeling is pretty hard
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