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Posted

I am trying to create an animal entity during a spawn event from the animal name (such as 'minecraft:pig'), however I am having a hard time finding a method to do so.

I want to use the name strings so I can support config files and modded animals, although I am open any method to achieve the same goal.

 

Any idea how I can accomplish this?

Thanks.

Posted

Entities are registered by registry name, so you can use that name to get the EntityType from the registries, and use that to create a new entity.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

So something like this?

EntityType entityType = EntityType.byKey("pig").get();
Entity replacementEntity = entityType.create(world);
replacementEntity.setPosition(event.getX(), event.getY(), event.getZ());

 

I noticed the entity types don't have the minecraft: part of the name, however entity.getEntityString() would come back as 'minecraft:pig'. 

 

Am I missing something?

Will modded animals have the mod: part of the name?

 

Thanks

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