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I can't connect to my Forge Server


Arthurmeade12
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When I try to join my server on the console it says, :

 

[16:47:15] [Server thread/INFO] [ne.mi.co.AdvancementLoadFix/]: Using new advancement loading for net.minecraft.advancements.PlayerAdvancements@64563d01

[16:47:15] [Server thread/INFO] [minecraft/PlayerList]: Arthurmeade12[/192.168.1.254:50237] logged in with entity id 289 at (-224.5, 76.0, 109.5)

[16:47:15] [Server thread/INFO] [minecraft/DedicatedServer]: Arthurmeade12 joined the game

[16:47:15] [Netty Server IO #1/ERROR] [minecraft/ArgumentTypes]: Could not serialize net.minecraftforge.server.command.ModIdArgument@44cc5710 (class net.minecraftforge.server.command.ModIdArgument) - will not be sent to client!

[16:47:15] [Netty Server IO #1/ERROR] [minecraft/ArgumentTypes]: Could not serialize net.minecraftforge.server.command.EnumArgument@36bf9d4a (class net.minecraftforge.server.command.EnumArgument) - will not be sent to client!

[16:47:15] [Server thread/WARN] [minecraft/NetworkSystem]: Failed to handle packet for /192.168.1.254:50237

java.lang.IllegalArgumentException: Hash is too long (max 40, was 92)

at net.minecraft.network.play.server.SSendResourcePackPacket.<init>(SourceFile:23) ~[?:?]

at net.minecraft.entity.player.ServerPlayerEntity.func_175397_a(ServerPlayerEntity.java:1219) ~[?:?]

at net.minecraft.server.management.PlayerList.func_72355_a(PlayerList.java:188) ~[?:?]

at net.minecraft.network.login.ServerLoginNetHandler.func_147326_c(ServerLoginNetHandler.java:116) ~[?:?]

at net.minecraft.network.login.ServerLoginNetHandler.func_73660_a(ServerLoginNetHandler.java:63) ~[?:?]

at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:223) ~[?:?]

at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:134) ~[?:?]

at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:860) ~[?:?]

at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:283) ~[?:?]

at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:782) ~[?:?]

at net.minecraft.server.MinecraftServer.func_240802_v_(MinecraftServer.java:637) ~[?:?]

at net.minecraft.server.MinecraftServer.lambda$func_240784_a_$0(MinecraftServer.java:229) ~[?:?]

at java.lang.Thread.run(Thread.java:832) [?:?]

[16:47:17] [Server thread/INFO] [minecraft/ServerPlayNetHandler]: Arthurmeade12 lost connection: Internal server error

[16:47:17] [Server thread/INFO] [minecraft/DedicatedServer]: Arthurmeade12 left the game

 

What does this mean? I recently added several mods to my server so this may be the problem. Someone please help me. Thank you!! 

Also, towards the beginning of the console log, it says, 

[main/ERROR] [minecraft/Util]  : No data fixer registered for magic_net

[main/ERROR] [minecraft/Util]  : No data fixer registered for torch_bolt

[main/ERROR] [minecraft/Util]  : No data fixer registered for boomerang_stun

[main/ERROR] [minecraft/Util]  : No data fixer registered for boomerang_carry

[main/ERROR] [minecraft/Util]  : No data fixer registered for boomerang_damage

[main/ERROR] [minecraft/Util]  : No data fixer registered for dungeon 

[main/ERROR] [minecraft/Util]  : No data fixer registered for eye

[main/ERROR] [minecraft/Util]  : No data fixer registered for lightning_bolt

[main/ERROR] [minecraft/Util]  : No data fixer registered for snow_bolt

[main/ERROR] [minecraft/Util]  : No data fixer registered for fire_bolt

 

The server console also says that " Invalid sha1 for ressource-pack-sha1"

Thank you for ALL the help!!

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Provide debug.log for both server and client (more info in my signature below)

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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Oh, I just read your spoiler and now I know where to get debug log. So now I get the debug log from the device from which the server and the device which was trying to connect to the server?

 

Client side debug.log: 

P.S. I don't think it's client side since I recently changed a lot of settings on my server and added mods. 

debug.log

Edited by Arthurmeade12
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