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Posted

I have been modding for a while-ish (about a month) and I have done a bit with blocks, items, recipies ore generation, and custom furnaces. I got a crash report that says:

 

 

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Here is the main class:

 

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Here is the two classes that it is talking about:

The aluminumBlock:

 

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And the titaniumBlock:

 

 

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Thank you for your time, geneventor

Posted

I think I see the problem, in your individual class, it says that the Aluminum ore has Id first, in your main class it is second, my guess would be that sense minecraft doesn't see it first it assumes it is zero. But, I've never seen an error like this before, and I am new to modding myself, so this might not be the answer.

Posted

//class level
public static int aluminumIngotID;

//function level
int aluminumIngotID = NerdSpeakConfig.getBlock("ItemAluminumIngot", 713).getInt();

//a different function
mod_NerdSpeak.aluminumIngot= (new aluminumIngotID(aluminumIngotID, Material.iron));

 

Which aluminumIngotID is being used?

The class level one.

Which is undefined.

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Posted
  On 6/18/2013 at 2:05 PM, CJCutrone9 said:

He's having a conflict with the block, not the ingot.

 

ALL of his items will have this issue because he's declaring his ID variables twice!

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Posted
  On 6/18/2013 at 2:25 PM, geneventor said:

Okay so I solved that(I think) but it now has an error under the load and save configuration functions. Do you know what is wrong?

 

What is the error?

(Random guess: you haven't fed your computer cheese lately)

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Posted

The error on the load method is "Syntax error on token "load", Identifier expected after this token"

 

The error on the save method is "Syntax error on token "save", Identifier expected after this token"

 

Edit: also, the only thing I changed was I took the integers out of the method turned FML into a variable, and deleted the public static integers.

Posted

Here's how I do things:

 

@PreInit
    public void preInit(FMLPreInitializationEvent event) {
    	Configuration config = new Configuration(event.getSuggestedConfigurationFile());
    	config.load();
    	int fakeID = config.getBlock("FakeBlock", 2000).getInt();
    	config.save();
    	fakeBlock = new FakeBlock(fakeID);
   }

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 6/18/2013 at 4:30 PM, geneventor said:

So how do I use the game registry then, because when I do it the way you are doing, it crashes again.  :-[

 

GameRegistry.registerBlock(fakeBlock, "Fake Block");

 

And just so you know:

 

Every time it crashes, post the god damn error.  It is impossible to solve a crash error without knowing what the error is.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 6/18/2013 at 5:33 PM, Draco18s said:

  Quote

So how do I use the game registry then, because when I do it the way you are doing, it crashes again.  :-[

 

GameRegistry.registerBlock(fakeBlock, "Fake Block");

 

And just so you know:

 

Every time it crashes, post the god damn error.  It is impossible to solve a crash error without knowing what the error is.

 

You're making my day, bud.

Posted
  On 6/18/2013 at 5:38 PM, FlameAtronach93 said:

You're making my day, bud.

 

"It doesn't work" is so...unuseful.

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Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

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Posted

Okay, so when it crashes, when I put all the item and block initializations in, but not the game registries, language registries, and those methods. It gives me this:

 

 

  Reveal hidden contents

 

 

When I put in all the block and item registration methods it gives me this:

 

 

  Reveal hidden contents

 

 

Sorry for not prieviously showing this, geneventor

Posted
  On 6/19/2013 at 1:40 AM, geneventor said:

Okay, so when it crashes, when I put all the item and block initializations in, but not the game registries, language registries, and those methods. It gives me this:

 

 

  Reveal hidden contents

 

 

When I put in all the block and item registration methods it gives me this:

 

 

  Reveal hidden contents

 

 

Sorry for not prieviously showing this, geneventor

What's line 406 of your mod file?

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

Posted

Line 406 when just the initializations are in the PreInit is:

 

OreDictionary.registerOre("zincIngot", new ItemStack(zincIngot));

 

When all the block and item registers are in pre Init it is, I believe, the same thing.

 

 

Posted
  On 6/19/2013 at 11:29 AM, geneventor said:

Line 406 when just the initializations are in the PreInit is:

 

OreDictionary.registerOre("zincIngot", new ItemStack(zincIngot));

 

When all the block and item registers are in pre Init it is, I believe, the same thing.

 

What line has this:

 

zincIngot = new ZincIngot(...)

 

?

 

Is it in the same function?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 6/19/2013 at 11:29 AM, geneventor said:

Line 406 when just the initializations are in the PreInit is:

 

OreDictionary.registerOre("zincIngot", new ItemStack(zincIngot));

 

When all the block and item registers are in pre Init it is, I believe, the same thing.

Argh, I can't type. I meant 466. The one it's crashing on.

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

Posted
  On 6/19/2013 at 3:17 PM, geneventor said:

It is:

GameRegistry.registerBlock(aluminumBlock, "aluminumBlock");

 

Insert a repeat of my last question, only using aluminumBlock not zincIngot

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 6/19/2013 at 7:19 PM, geneventor said:

I don't understand... Is there something wrong with how I have made the configuration or something? Or am I just being stupid?

 

class myclass {
    int myInt = 5;

    function myclass() {
        int myInt = 16;
        System.out.println(myInt);
    }

}

 

What is printed?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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