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Posted

Small question. Is there a function or anything in code where I can fill an IItemHandler (specifically an ItemStackHandler) using a loot table, Ideally just handed as a resource location. I've realised all of the vanilla code only applies to IInventory and seeing as the two aren't interchangable, I was wondering if there was a function somehow included as I imagine it's a pretty common requirement. Thankyou,

Posted

Ok yeah thankyou, was just checking to see if there was implementation for it as I didn't want to have to deal with the access transformers and stuff and thought there might be one, Thankyou very much though.

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