Posted October 5, 20205 yr I am new to MC Modding and I was trying to make that the hoe makes multiple farmland blocks at once. This resulted into ghost blocks where I called the Block.replaceBlock method. Then I saw on the documentation that one should distinguish between server and client side. So I added if (world.isRemote()) return; to the start of the event method. This should return on clientside. But then it is not working anymore. Shouldn't changing blockstates be on serverside? Or is there something I am missing? @SubscribeEvent public void onRightClickBlock(final PlayerInteractEvent.RightClickBlock event) { World world = event.getWorld(); if (world.isRemote()) return; PlayerEntity player = event.getPlayer(); Item tool = player.getHeldItem(event.getHand()).getItem(); BlockPos pos = event.getPos(); Block block = world.getBlockState(pos).getBlock(); boolean isHoe = tool.getRegistryName().toString().endsWith("_hoe"); if (!(isHoe && canTurnToFarmland(block))) return; BlockPos[] targetPositions = new BlockPos[]{ pos.east(), pos.north(), pos.west(), pos.south()}; for (BlockPos bp : targetPositions) { Block currentBlock = world.getBlockState(bp).getBlock(); if (!canTurnToFarmland(currentBlock) || new Random().nextDouble() > 0.6) continue; Block.replaceBlock( world.getBlockState(bp), Blocks.FARMLAND.getDefaultState(), world, bp, 1 ); } ItemStack stack = new ItemStack(tool); tool.setDamage(stack, tool.getDamage(stack)-30); } private boolean canTurnToFarmland(Block block) { return block == Blocks.DIRT || block == Blocks.GRASS_BLOCK || block == Blocks.GRASS_PATH; }
October 5, 20205 yr Take a look at flags usage in World#setBlockState function...the Block.replaceBlock function uses flags the same way. Also you can subscribe to the UseHoeEvent instead of the RIghtClickBlock event Check out the port of the BetterEnd fabric mod (WIP): https://www.curseforge.com/minecraft/mc-mods/betterend-forge-port
October 5, 20205 yr Author 1 hour ago, Beethoven92 said: Take a look at flags usage in World#setBlockState function...the Block.replaceBlock function uses flags the same way. Also you can subscribe to the UseHoeEvent instead of the RIghtClickBlock event * 1 will cause a block update. * 2 will send the change to clients. * 4 will prevent the block from being re-rendered. * 8 will force any re-renders to run on the main thread instead * 16 will prevent neighbor reactions (e.g. fences connecting, observers pulsing). * 32 will prevent neighbor reactions from spawning drops. * 64 will signify the block is being moved. I tried with the flags 1 and 2: Block.replaceBlock( world.getBlockState(bp), Blocks.FARMLAND.getDefaultState(), world, bp, 1 | 2 ); And it doesn't seem to have worked. I still have ghost blocks (even tried a fresh world). Which flags should I use? PS: The UseHoeEvent is deprected: @Cancelable @HasResult @Deprecated public class UseHoeEvent extends PlayerEvent EDIT: It works now on serverside, since flag 2 sends the change to the client. But there still are ghost blocks (it gets very laggy when a run on the created farmland, its like walking through thick transparent laggy liquid, but you are able to walk through eventually) Edited October 5, 20205 yr by MindLabor
October 5, 20205 yr I am not experiencing any weird ghost block issue after trying to execute your code...can you show the rest of your code please? Check out the port of the BetterEnd fabric mod (WIP): https://www.curseforge.com/minecraft/mc-mods/betterend-forge-port
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