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Posted

Hello all,

Tpday a create new Biome but the generation have a problem,

I searched and I find tutorial but not work;

I used the tutorial in this link: http://www.minecraftforum.net/topic/1804965-how-to-create-a-biome-using-forge-152-151-15/

The Biome generate have a problem with the topblock and filler block...

In my biome class the topblock is DirtyOrange, but in the game the block generate is the redstone ore block...

Help me;

Posted

It may be helpful if you were to post a picture/C+P a bit of the generation code for the biome, so people may be able to see what is wrong.

If we can't see it, we can't really help you.

 

All I can suggest without seeing it is maybe you have the wrong "reference" for the top block (I dunno, I am not good with biomes)

Why bother?

Posted

You cant want from us to help you with that kind of problem without posing at least a bit of your code

also

the code is equal at the code on the link of the tutorial

Your code is not equal if you changed top block or unless you just copied whole code from that tutorial

 

Also i strongly recommend Wuppy29´s sutorials at wiki page or http://wuppy29.blogspot.nl/2012/10/forge-modding.html

 

Posted

My Generatiom Biome Code is:

public class BiomeGenConaminatedPlain extends BiomeGenBase {

public BiomeGenConaminatedPlain(int par1) {
		super(par1);
		this.topBlock = (byte)mod_modding.RadioactiveDirt.blockID;
		this.fillerBlock = (byte)mod_modding.BoneBlock.blockID;
		 }

Posted

Then:

The biome exist but as top block and filler block generate random block;

GenBaseBiomeCode:

public BiomeGeBetaPlain(int par1) {
		super(par1);
		this.topBlock = (byte)mod_modding.RadioactiveDirt.blockID;
		this.fillerBlock = (byte)mod_modding.BoneBlock.blockID;
		 }
		 }

 

Main Code:(I removed inutil part)

public class mod_modding {
    public static BiomeGenBase BetaPlains;
public static Block RadioactiveDirt;
public static int RadioactiveDirtID;
public static Block BoneBlock;
public static int BoneBlockID;
@PreInit
    public void preInit(FMLPreInitializationEvent event) {
    	Configuration config = new Configuration(event.getSuggestedConfigurationFile());
config.load();
    	RadioactiveDirtID= config.get(Configuration.CATEGORY_BLOCK, "RadioactiveDirtID", 2816).getInt();
    	BoneBlockID= config.get(Configuration.CATEGORY_BLOCK, "BoneBlockID", 2817).getInt();
config.save();
RadioactiveDirtID= new BlockDirtR(RadioactiveDirtID).setHardness(0.3F).setUnlocalizedName("RDirt");
BoneBlock= new BlockBB(BoneBlockID).setHardness(0.3F).setUnlocalizedName("BB");
}
@Init
	public void load(FMLInitializationEvent event)
{
	BetaPlains = new BiomeGenBetaPlain(57).setBiomeName("Beta Plain").setDisableRain().setTemperatureRainfall(1F, 0.5F).setMinMaxHeight(0.2F, 1F);
GameRegistry....ect...
}

Help me

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