Jump to content

Bad Generation Biome


Recommended Posts

Hello all,

Tpday a create new Biome but the generation have a problem,

I searched and I find tutorial but not work;

I used the tutorial in this link: http://www.minecraftforum.net/topic/1804965-how-to-create-a-biome-using-forge-152-151-15/

The Biome generate have a problem with the topblock and filler block...

In my biome class the topblock is DirtyOrange, but in the game the block generate is the redstone ore block...

Help me;

Link to comment
Share on other sites

It may be helpful if you were to post a picture/C+P a bit of the generation code for the biome, so people may be able to see what is wrong.

If we can't see it, we can't really help you.


All I can suggest without seeing it is maybe you have the wrong "reference" for the top block (I dunno, I am not good with biomes)

Why bother?

Link to comment
Share on other sites

You cant want from us to help you with that kind of problem without posing at least a bit of your code


the code is equal at the code on the link of the tutorial

Your code is not equal if you changed top block or unless you just copied whole code from that tutorial


Also i strongly recommend Wuppy29´s sutorials at wiki page or http://wuppy29.blogspot.nl/2012/10/forge-modding.html


Link to comment
Share on other sites

My Generatiom Biome Code is:

public class BiomeGenConaminatedPlain extends BiomeGenBase {

public BiomeGenConaminatedPlain(int par1) {
		this.topBlock = (byte)mod_modding.RadioactiveDirt.blockID;
		this.fillerBlock = (byte)mod_modding.BoneBlock.blockID;

Link to comment
Share on other sites


The biome exist but as top block and filler block generate random block;


public BiomeGeBetaPlain(int par1) {
		this.topBlock = (byte)mod_modding.RadioactiveDirt.blockID;
		this.fillerBlock = (byte)mod_modding.BoneBlock.blockID;


Main Code:(I removed inutil part)

public class mod_modding {
    public static BiomeGenBase BetaPlains;
public static Block RadioactiveDirt;
public static int RadioactiveDirtID;
public static Block BoneBlock;
public static int BoneBlockID;
    public void preInit(FMLPreInitializationEvent event) {
    	Configuration config = new Configuration(event.getSuggestedConfigurationFile());
    	RadioactiveDirtID= config.get(Configuration.CATEGORY_BLOCK, "RadioactiveDirtID", 2816).getInt();
    	BoneBlockID= config.get(Configuration.CATEGORY_BLOCK, "BoneBlockID", 2817).getInt();
RadioactiveDirtID= new BlockDirtR(RadioactiveDirtID).setHardness(0.3F).setUnlocalizedName("RDirt");
BoneBlock= new BlockBB(BoneBlockID).setHardness(0.3F).setUnlocalizedName("BB");
	public void load(FMLInitializationEvent event)
	BetaPlains = new BiomeGenBetaPlain(57).setBiomeName("Beta Plain").setDisableRain().setTemperatureRainfall(1F, 0.5F).setMinMaxHeight(0.2F, 1F);

Help me

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.