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Posted

Hey guys, I'm new to Forge modding so bare with me.

 

Is it as simple as doing:

 

public void onPacketData(INetworkManager manager, Packet10Flying packet, Player player) {

for example?

 

Thanks in advance, Big.

Posted

If you are referring to intercepting vanilla packets to handle them yourself -- I don't believe this functionality is currently included in Forge (there was a PR/talk about it a few weeks/month ago, but I haven't seen it in the repo yet).

 

If you are referring to sending/receiving those packets yourself (to/from your mod)-- again, not really possible (you can send the packets, but vanilla packet handler will pick them up).  However, you should be able to use the Packet250 to hold any of the datas sent through the other packets, you would just need to make your own subclass of Packet250, override the necessary read/write methods, and of course handle it in your own packet handler.

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